// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4UIWt.hh,v 1.23 2010-06-10 15:37:13 lgarnier Exp $ // #ifndef G4UIWt_h #define G4UIWt_h #if defined(G4UI_BUILD_WT_SESSION) || defined(G4UI_USE_WT) #include #include "G4VBasicShell.hh" #include "G4VInteractiveSession.hh" #include #include #include #include #include #include #include #include class G4UIsession; // Class description : // // G4UIWt : class to handle a Wt interactive session. // G4UIWt is the Wt version of G4UIterminal. // // A command box is at disposal for entering/recalling Geant4 commands. // A menubar could be customized through the AddMenu, AddButton, AddIcon methods. // Note that there are corresponding Geant4 commands to add a // menus in the menubar and add buttons in a menu. // Ex : // /gui/addMenu test Test // /gui/addButton test Init /run/initialize // /gui/addButton test "Set gun" "/control/execute gun.g4m" // /gui/addButton test "Run one event" "/run/beamOn 1" // // Command completion, by typing "tab" key, is available on the // command line. // // Class description - end : class G4WTabWidget : public Wt::WTabWidget { public : G4WTabWidget(); G4WTabWidget(Wt::WContainerWidget*&); inline void setTabSelected(bool a) { tabSelected = a; }; inline void setLastTabCreated(int a) { lastCreated = a; }; inline bool isTabSelected() { return tabSelected; }; bool tabSelected; int lastCreated; int incTabPaint; }; class G4UIWt : public Wt::WObject, public G4VBasicShell, public G4VInteractiveSession { public: // With description G4UIWt(int,char**); // (argv, argc) or (0, NULL) had to be given. G4UIsession* SessionStart(); // To enter interactive Wt loop ; waiting/executing command,... void AddMenu(const char*,const char*); // To add a pulldown menu in the menu bar. // First argument is the name of the menu. // Second argument is the label of the cascade button. // Ex : AddMenu("my_menu","My menu") void AddButton(const char*,const char*,const char*); // To add a push button in a pulldown menu. // First argument is the name of the menu. // Second argument is the label of the button. // Third argument is the Geant4 command executed when the button is fired. // Ex : AddButton("my_menu","Run","/run/beamOn 1"); void AddIcon(const char* userLabel, const char* iconFile, const char* command, const char* file_name=""); // To add a icon in the toolbar // First argument is the label of the icon. // Second argument is the selected icon type (open save move rotate pick zoom_in zoom_out wireframe solid hidden_line_removal hidden_line_and_surface_removal perspective ortho user_icon). // Third argument is the Geant4 command executed when the button is fired. // Fourth argument is the path to the icon file if "user_icon" selected // Ex : AddButton("change background color","../background.xpm"," /vis/viewer/set/background"); bool AddTabWidget( Wt::WWidget*, Wt::WString,int,int); // To add a tab for vis openGL Qt driver Wt::WTabWidget* GetSceneTreeComponentsTBWidget(); // Get the viewComponent bool IsSplitterReleased(); inline bool IsIconMoveSelected() { return fMoveSelected; }; inline bool IsIconRotateSelected() { return fRotateSelected; }; inline bool IsIconPickSelected() { return fPickSelected; }; inline bool IsIconZoomInSelected() { return fZoomInSelected; }; inline bool IsIconZoomOutSelected() { return fZoomOutSelected; }; /* void SetIconMoveSelected(); void SetIconRotateSelected(); void SetIconPickSelected(); void SetIconZoomInSelected(); void SetIconZoomOutSelected(); void SetIconHLHSRSelected(); void SetIconHLRSelected(); void SetIconSolidSelected(); void SetIconWireframeSelected(); void SetIconPerspectiveSelected(); void SetIconOrthoSelected(); */ inline Wt::WContainerWidget * GetMainWindow() { return fMainWindow; }; public: ~G4UIWt(); void Prompt(G4String); void SessionTerminate(); virtual void PauseSessionStart(const G4String&); virtual G4int ReceiveG4cout(const G4String&); virtual G4int ReceiveG4cerr(const G4String&); // G4String GetCommand(Widget); private: void SecondaryLoop(G4String); // a VIRER void CreateHelpWidget(); void InitHelpTreeAndVisParametersWidget(); void FillHelpTree(); virtual void ExitHelp() const; void CreateHelpTree( Wt::WTreeNode*,G4UIcommandTree*); Wt::WTreeNode* FindTreeItem( Wt::WTreeNode *,const std::string&); Wt::WString GetCommandList(const G4UIcommand*); virtual G4bool GetHelpChoice(G4int&);// have to be implemeted because we heritate from G4VBasicShell bool eventFilter(Wt::WObject*,Wt::WEvent*); void ActivateCommand(G4String); // QMap LookForHelpStringInChildTree(G4UIcommandTree *,const Wt::WString&); Wt::WContainerWidget* CreateVisParametersTBWidget(); Wt::WWidget* CreateHelpTBWidget(); Wt::WWidget* CreateCoutTBWidget(); Wt::WWidget* CreateHistoryTBWidget(); Wt::WWidget* CreateUITabWidget(); Wt::WWidget* CreateSceneTreeComponentsTBWidget(); Wt::WContainerWidget* CreateRightSplitterWidget(); Wt::WContainerWidget* CreateLeftSplitterWidget(); void OpenHelpTreeOnCommand(const Wt::WString &); Wt::WString GetShortCommandPath(const std::string & ); Wt::WString GetLongCommandPath( Wt::WTreeNode*); G4bool IsGUICommand(const G4UIcommand*); bool CreateVisCommandGroupAndToolBox(G4UIcommand*, Wt::WWidget*, int, bool isDialog); bool CreateCommandWidget(G4UIcommand* command, Wt::WContainerWidget* parent, bool isDialog); private: Wt::WContainerWidget * fMainWindow; Wt::WLabel *fCommandLabel; Wt::WLineEdit * fCommandArea; Wt::WTextArea *fCoutTBTextArea; Wt::WTextArea *fHelpArea; Wt::WTabWidget* fUITabWidget; Wt::WStringListModel fG4cout; Wt::WLineEdit * fCoutFilter; Wt::WSelectionBox *fHistoryTBTableList; Wt::WTree *fHelpTreeWidget; Wt::WPanel* fHelpTBWidget; Wt::WPanel* fHistoryTBWidget; Wt::WPanel* fCoutTBWidget; Wt::WTabWidget* fSceneTreeComponentsTBWidget; Wt::WLineEdit* fHelpLine; G4WTabWidget* fViewerTabWidget; Wt::WString fCoutText; Wt::WLabel *fEmptyViewerTabLabel; Wt::WContainerWidget* fMainSplitterWidget; Wt::WContainerWidget* fRightSplitterWidget; Wt::WContainerWidget* fLeftSplitterWidget; Wt::WContainerWidget* fHelpVSplitter; Wt::WToolBar *fToolbarApp; Wt::WToolBar *fToolbarUser; Wt::WString fStringSeparator; G4String fLastErrMessage; Wt::WString fLastOpenPath; bool fMoveSelected; bool fRotateSelected; bool fPickSelected; bool fZoomInSelected; bool fZoomOutSelected; G4bool fExitSession; G4bool fExitPause; private : void ExitSession(); void ClearButtonCallback(); void CommandEnteredCallback(); void CommandEditedCallback(const Wt::WString & text); void ButtonCallback(const char*); void HelpTreeClicCallback(); void HelpTreeDoubleClicCallback(); void ShowHelpCallback(); void CommandHistoryCallback(); void LookForHelpStringCallback(); void CurrentChangedTabWidgetCallback(int); void CoutFilterCallback(const Wt::WString&); void TabCloseCallback(int); void ToolBoxActivated(int); void VisParameterCallback(Wt::WContainerWidget*); void ChangeColorCallback(Wt::WContainerWidget*); void ChangeCursorStyle(const Wt::WString&); void ChangeSurfaceStyle(const Wt::WString&); void OpenIconCallback(const Wt::WString&); void SaveIconCallback(const Wt::WString&); void ChangePerspectiveOrthoCallback(const Wt::WString&); }; #endif #endif