// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id$ // /// \file ExG4DetectorConstruction02Messenger.cc /// \brief Implementation of the ExG4DetectorConstruction02Messenger class #include "ExG4DetectorConstruction02Messenger.hh" #include "ExG4DetectorConstruction02.hh" #include "G4UIdirectory.hh" #include "G4UIcmdWithAString.hh" #include "G4UIcmdWith3VectorAndUnit.hh" #include "G4UIcmdWithADouble.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... ExG4DetectorConstruction02Messenger::ExG4DetectorConstruction02Messenger( ExG4DetectorConstruction02* detectorConstruction) : G4UImessenger(), fDetectorConstruction(detectorConstruction), fTopDirectory(0), fDirectory(0), fSetBoxMaterialCmd(0), fSetWorldMaterialCmd(0), fSetBoxDimensionsCmd(0), fSetWorldSizeFactorCmd(0) { fTopDirectory = new G4UIdirectory("/ExG4/"); fTopDirectory->SetGuidance("UI commands of common example classes"); fDirectory = new G4UIdirectory("/ExG4/det/"); fDirectory->SetGuidance("Detector control"); fSetBoxMaterialCmd = new G4UIcmdWithAString("/ExG4/det/setBoxMaterial",this); fSetBoxMaterialCmd->SetGuidance("Select material of the box."); fSetBoxMaterialCmd->SetParameterName("BoxMaterial", false); fSetBoxMaterialCmd->AvailableForStates(G4State_PreInit,G4State_Idle); fSetWorldMaterialCmd = new G4UIcmdWithAString("/ExG4/det/setWorldMaterial",this); fSetWorldMaterialCmd->SetGuidance("Select material of the world."); fSetWorldMaterialCmd->SetParameterName("WorldMaterial", false); fSetWorldMaterialCmd->AvailableForStates(G4State_PreInit,G4State_Idle); fSetBoxDimensionsCmd = new G4UIcmdWith3VectorAndUnit("/ExG4/det/setBoxDimensions",this); fSetBoxDimensionsCmd->SetGuidance("Set box dimensions (in half lentgh)."); fSetBoxDimensionsCmd->SetParameterName( "BoxDimensionsHx", "BoxDimensionsHy","BoxDimensionsHz", false); //fSetBoxDimensionsCmd->SetUnitCategory("Length"); fSetBoxDimensionsCmd->AvailableForStates(G4State_PreInit); fSetWorldSizeFactorCmd = new G4UIcmdWithADouble("/ExG4/det/setWorldSizeFactor",this); fSetWorldSizeFactorCmd->SetGuidance( "Set the multiplication factor from box dimensions to world dimensions."); fSetWorldSizeFactorCmd->SetParameterName("WorldSizeFactor", false); fSetWorldSizeFactorCmd->SetRange("WorldSizeFactor >= 1"); fSetWorldSizeFactorCmd->AvailableForStates(G4State_PreInit); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... ExG4DetectorConstruction02Messenger::~ExG4DetectorConstruction02Messenger() { delete fTopDirectory; delete fDirectory; delete fSetBoxMaterialCmd; delete fSetWorldMaterialCmd; delete fSetBoxDimensionsCmd; delete fSetWorldSizeFactorCmd; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void ExG4DetectorConstruction02Messenger::SetNewValue(G4UIcommand* command, G4String newValue) { if( command == fSetBoxMaterialCmd ) { fDetectorConstruction->SetBoxMaterial(newValue); } else if( command == fSetWorldMaterialCmd ) { fDetectorConstruction->SetWorldMaterial(newValue); } else if( command == fSetBoxDimensionsCmd ) { G4ThreeVector newDimensions = fSetBoxDimensionsCmd->GetNew3VectorValue(newValue); fDetectorConstruction ->SetBoxDimensions( newDimensions.x(), newDimensions.y(), newDimensions.z()); } else if ( command == fSetWorldSizeFactorCmd ) { fDetectorConstruction ->SetWorldSizeFactor(fSetWorldSizeFactorCmd->GetNewDoubleValue(newValue)); } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......