// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VRML1.hh,v 1.9 2002/06/23 03:31:42 stanaka Exp $ // GEANT4 tag $Name: geant4-06-00 $ // // G4VRML1.hh // Yasuhide Sawada and Satoshi Tanaka #ifndef WIN32 #if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML) #ifndef G4VRML1_HH #define G4VRML1_HH #include "G4VGraphicsSystem.hh" #include "FRClient.h" class G4VSceneHandler; //#define FR_VRML_DEFAULT_PORT 40801 //#define FR_VRML_PORT_ENV "FR_VRML_PORT" //#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME" #include "G4VRMLNetConfig.hh" class G4VRML1: public G4VGraphicsSystem { public: G4VRML1(); virtual ~G4VRML1(); G4VSceneHandler* CreateSceneHandler(const G4String& name = ""); G4VViewer* CreateViewer(G4VSceneHandler&, const G4String& name = ""); public: const G4String& getHostName() { return fHostName; } G4int getPort() { return fPort; } private: G4String fHostName; G4int fPort; }; #endif //G4VRML1_HH #endif //G4VIS_BUILD_VRML_DRIVER #endif //WIN32