// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4OpenGLSceneHandler.icc,v 1.5 2001/08/09 20:16:06 johna Exp $ // GEANT4 tag $Name: geant4-06-00 $ // // // Andrew Walkden 20th January 1998 inline void G4OpenGLSceneHandler::AddThis (const G4Box& box) { G4VSceneHandler::AddThis (box); } inline void G4OpenGLSceneHandler::AddThis (const G4Cons& cons) { G4VSceneHandler::AddThis (cons); } inline void G4OpenGLSceneHandler::AddThis (const G4Tubs& tubs) { G4VSceneHandler::AddThis (tubs); } inline void G4OpenGLSceneHandler::AddThis (const G4Trd& trd) { G4VSceneHandler::AddThis (trd); } inline void G4OpenGLSceneHandler::AddThis (const G4Trap& trap) { G4VSceneHandler::AddThis (trap); } inline void G4OpenGLSceneHandler::AddThis (const G4Sphere& sphere) { G4VSceneHandler::AddThis (sphere); } inline void G4OpenGLSceneHandler::AddThis (const G4Para& para) { G4VSceneHandler::AddThis (para); } inline void G4OpenGLSceneHandler::AddThis (const G4Torus& torus) { G4VSceneHandler::AddThis (torus); } inline void G4OpenGLSceneHandler::AddThis (const G4Polycone& polycone) { G4VSceneHandler::AddThis (polycone); } inline void G4OpenGLSceneHandler::AddThis (const G4Polyhedra& polyhedra) { G4VSceneHandler::AddThis (polyhedra); } inline void G4OpenGLSceneHandler::AddThis (const G4VSolid& vsolid) { G4VSceneHandler::AddThis (vsolid); }