// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // $Id: G4VEmProcess.hh,v 1.1 2003/10/13 10:52:51 vnivanch Exp $ // GEANT4 tag $Name: geant4-06-00 $ // // ------------------------------------------------------------------- // // GEANT4 Class header file // // // File name: G4VEmProcess // // Author: Vladimir Ivanchenko on base of Laszlo Urban code // // Creation date: 01.10.2003 // // Modifications: // // // Class Description: // // It is the unified process for e+ annililation at rest and in fly. // ------------------------------------------------------------------- // #ifndef G4VEmProcess_h #define G4VEmProcess_h 1 #include "G4VDiscreteProcess.hh" #include "globals.hh" #include "G4Material.hh" #include "G4MaterialCutsCouple.hh" #include "G4Track.hh" #include "G4EmModelManager.hh" #include "G4UnitsTable.hh" #include "G4ParticleDefinition.hh" class G4Step; class G4VEmModel; class G4VEmFluctuationModel; class G4DataVector; class G4VParticleChange; class G4PhysicsTable; class G4PhysicsVector; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... class G4VEmProcess : public G4VDiscreteProcess { public: G4VEmProcess(const G4String& name, G4ProcessType type = fElectromagnetic); ~G4VEmProcess(); G4VParticleChange* PostStepDoIt(const G4Track&, const G4Step&); virtual void SecondariesPostStep( G4VEmModel*, const G4MaterialCutsCouple*, const G4DynamicParticle*, G4double& tcut, G4double& kinEnergy) = 0; virtual G4bool IsApplicable(const G4ParticleDefinition& p) = 0; // True for all charged particles virtual void BuildPhysicsTable(const G4ParticleDefinition&); // Build physics table during initialisation virtual void PrintInfoDefinition(); // Print out of the class parameters G4PhysicsTable* BuildLambdaTable(); void SetLambdaBinning(G4int nbins); // Binning for lambda table void SetMinKinEnergy(G4double e); G4double MinKinEnergy() const; // Min kinetic energy for tables void SetMaxKinEnergy(G4double e); G4double MaxKinEnergy() const; // Max kinetic energy for tables G4bool StorePhysicsTable(G4ParticleDefinition*, const G4String& directory, G4bool ascii = false); // Store PhysicsTable in a file. // Return false in case of failure at I/O G4bool RetrievePhysicsTable(G4ParticleDefinition*, const G4String& directory, G4bool ascii); // Retrieve Physics from a file. // (return true if the Physics Table can be build by using file) // (return false if the process has no functionality or in case of failure) // File name should is constructed as processName+particleName and the // should be placed under the directory specifed by the argument. void AddEmModel(G4int, G4VEmModel*, G4VEmFluctuationModel* fluc = 0, const G4Region* region = 0); // Add EM model coupled with fluctuation model for the region void UpdateEmModel(const G4String&, G4double, G4double); // Define new energy range for the model identified by the name // void SetLambdaTable(G4PhysicsTable* p); // G4PhysicsTable* LambdaTable() {return theLambdaTable;}; G4double GetLambda(G4double kineticEnergy, const G4MaterialCutsCouple* couple); // It returns the Lambda of the process G4double MicroscopicCrossSection(G4double kineticEnergy, const G4MaterialCutsCouple* couple); // It returns the cross section of the process for energy/ material void SetIntegral(G4bool val) {integral = val;}; G4bool IsIntegral() const {return integral;} G4double MeanFreePath(const G4Track& track, G4double previousStepSize, G4ForceCondition* condition); const G4ParticleDefinition* Particle() const; const G4ParticleDefinition* SecondaryParticle() const; protected: void SetParticle(const G4ParticleDefinition* p); void SetSecondaryParticle(const G4ParticleDefinition* p); virtual G4double GetMeanFreePath(const G4Track& track, G4double previousStepSize, G4ForceCondition* condition); virtual G4PhysicsVector* LambdaPhysicsVector(const G4MaterialCutsCouple*); virtual G4double MinPrimaryEnergy(const G4ParticleDefinition*, const G4Material*, G4double cut) = 0; G4VEmModel* SelectModel(G4double& kinEnergy); size_t CurrentMaterialCutsCoupleIndex() const {return currentMaterialIndex;}; void ResetNumberOfInteractionLengthLeft(); // reset (determine the value of)NumberOfInteractionLengthLeft private: void Initialise(); void DefineMaterial(const G4MaterialCutsCouple* couple); // hide assignment operator G4VEmProcess(G4VEmProcess &); G4VEmProcess & operator=(const G4VEmProcess &right); // ===================================================================== private: G4EmModelManager* modelManager; // tables and vectors G4PhysicsTable* theLambdaTable; const G4ParticleDefinition* particle; const G4ParticleDefinition* baseParticle; const G4ParticleDefinition* secondaryParticle; const G4DataVector* theCuts; // cash const G4Material* currentMaterial; const G4MaterialCutsCouple* currentCouple; size_t currentMaterialIndex; G4int nLambdaBins; G4double minKinEnergy; G4double maxKinEnergy; G4double preStepLambda; G4double preStepKinEnergy; G4bool integral; G4bool meanFreePath; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline void G4VEmProcess::DefineMaterial(const G4MaterialCutsCouple* couple) { if(couple != currentCouple) { currentCouple = couple; currentMaterial = couple->GetMaterial(); currentMaterialIndex = couple->GetIndex(); if(integral && !meanFreePath) ResetNumberOfInteractionLengthLeft(); } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4VEmProcess::GetMeanFreePath(const G4Track& track, G4double, G4ForceCondition* cond) { *cond = NotForced; DefineMaterial(track.GetMaterialCutsCouple()); preStepKinEnergy = track.GetKineticEnergy(); if (meanFreePath) { G4bool b; preStepLambda = (((*theLambdaTable)[currentMaterialIndex])-> GetValue(preStepKinEnergy, b)); if (integral) meanFreePath = false; } G4double x = DBL_MAX; if(0.0 < preStepLambda) x = 1.0/preStepLambda; // G4cout << GetProcessName() << ": e= " << preStepKinEnergy << " mfp= " << x << G4endl; return x; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline void G4VEmProcess::ResetNumberOfInteractionLengthLeft() { meanFreePath = true; G4VProcess::ResetNumberOfInteractionLengthLeft(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4VEmModel* G4VEmProcess::SelectModel(G4double& kinEnergy) { return modelManager->SelectModel(kinEnergy, currentMaterialIndex); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline const G4ParticleDefinition* G4VEmProcess::Particle() const { return particle; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline const G4ParticleDefinition* G4VEmProcess::SecondaryParticle() const { return secondaryParticle; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline void G4VEmProcess::SetLambdaBinning(G4int nbins) { nLambdaBins = nbins; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline void G4VEmProcess::SetMinKinEnergy(G4double e) { minKinEnergy = e; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4VEmProcess::MinKinEnergy() const { return minKinEnergy; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline void G4VEmProcess::SetMaxKinEnergy(G4double e) { maxKinEnergy = e; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4VEmProcess::MaxKinEnergy() const { return maxKinEnergy; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... inline G4double G4VEmProcess::GetLambda(G4double kineticEnergy, const G4MaterialCutsCouple* couple) { DefineMaterial(couple); G4double x = DBL_MAX; G4bool b; if(theLambdaTable) { G4double y = (((*theLambdaTable)[currentMaterialIndex])->GetValue(kineticEnergy, b)); if(y > 0.0) x = 1.0/y; } return x; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #endif