// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4Ray.icc,v 1.6 2002/11/21 16:52:53 gcosmo Exp $ // GEANT4 tag $Name: geant4-06-00 $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4Ray.icc // // Implementation of inline methods of G4Ray // -------------------------------------------------------------------- inline G4Point3D G4Ray::GetPoint(G4double i) const { return G4Point3D( start+i*dir ); } inline G4double G4Ray::GetPPoint(const G4Point3D& p) const { // |dir|==1 return (p-start)*dir; } inline const G4Vector3D& G4Ray::GetDir() const { return dir; } inline const G4Point3D& G4Ray::GetStart() const { return start; } inline void G4Ray::SetDir(const G4Vector3D& dir0) { dir= dir0.unit(); } inline void G4Ray::SetStart(const G4Point3D& start0) { start= start0; } inline void G4Ray::Init(const G4Point3D& start0, const G4Vector3D& dir0) { start= start0; dir= dir0; RayCheck(); CreatePlanes(); } inline G4double G4Ray::P2(G4double x) const { return(x*x); } inline G4int G4Ray::NearZero(G4double val, G4double epsilon) const { return ( ((val) > -epsilon) && ((val) < epsilon) ); } inline void G4Ray::Vsetall(G4Vector3D &a, G4double s) { a.setX(s); a.setY(s); a.setZ(s); }