// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // -------------------------------------------------------------- // GEANT 4 - Underground Dark Matter Detector Advanced Example // // For information related to this code contact: Alex Howard // e-mail: a.s.howard@ic.ac.uk // -------------------------------------------------------------- // Comments // // Underground Advanced // by A. Howard and H. Araujo // (27th November 2001) // // SpecialCuts program // -------------------------------------------------------------- #include "DMXSpecialCuts.hh" #include "G4VParticleChange.hh" #include "G4Track.hh" #include "G4Step.hh" DMXSpecialCuts::DMXSpecialCuts(const G4String& aName) : G4VProcess(aName) { if (verboseLevel>1) { G4cout << GetProcessName() << " is created "<< G4endl; } } DMXSpecialCuts::~DMXSpecialCuts() { } G4VParticleChange* DMXSpecialCuts::PostStepDoIt( const G4Track& aTrack, const G4Step& ) // // Stop the current particle, if requested by G4UserLimits // { aParticleChange.Initialize(aTrack); aParticleChange.SetEnergyChange(0.) ; aParticleChange.SetLocalEnergyDeposit (aTrack.GetKineticEnergy()) ; aParticleChange.SetStatusChange(fStopButAlive); return &aParticleChange; } G4double DMXSpecialCuts::PostStepGetPhysicalInteractionLength( const G4Track&, G4double, G4ForceCondition* ) { return DBL_MAX; }