// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VTreeSceneHandler.hh,v 1.14 2005/06/02 17:43:46 allison Exp $ // GEANT4 tag $Name: geant4-08-00 $ // // // John Allison 5th April 2001 // A base class for a scene handler to dump geometry hierarchy. // In the derived class, override G4VScenehandler::RequestPrimitives // to implement dump of the geometry hierarchy. #ifndef G4VTREESCENEHANDLER_HH #define G4VTREESCENEHANDLER_HH #include "G4VSceneHandler.hh" class G4VPhysicalVolume; class G4LogicalVolume; class G4ModelingParameters; class G4VTreeSceneHandler: public G4VSceneHandler { public: G4VTreeSceneHandler(G4VGraphicsSystem& system, const G4String& name); virtual ~G4VTreeSceneHandler (); void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes&); void PostAddSolid (); //////////////////////////////////////////////////////////////// // Functions not used but required by the abstract interface. virtual void BeginPrimitives (const G4Transform3D&) {} virtual void EndPrimitives () {} virtual void AddPrimitive (const G4Polyline&) {} virtual void AddPrimitive (const G4Text&) {} virtual void AddPrimitive (const G4Circle&) {} virtual void AddPrimitive (const G4Square&) {} virtual void AddPrimitive (const G4Polyhedron&) {} virtual void AddPrimitive (const G4NURBS&) {} virtual void AddPrimitive (const G4Polymarker&) {} virtual void AddPrimitive (const G4Scale&) {} virtual void BeginModeling(); virtual void EndModeling(); protected: // In the derived class, override G4VScenehandler::RequestPrimitives // to implement dump of the geometry hierarchy. static G4int fSceneIdCount; // Counter for Tree scene handlers. const G4Transform3D* fpCurrentObjectTransformation; }; #include "G4VTreeSceneHandler.icc" #endif