// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VRTScanner.hh,v 1.3 2005/11/28 20:07:44 tinslay Exp $ // GEANT4 tag $Name: geant4-08-00 $ // // #ifndef G4VRTScanner_H #define G4VRTScanner_H 1 // class description: // // G4VRTScanner // Interface class for provider of a sequence of window coordinates. #include "globals.hh" class G4RayTracer; class G4VRTScanner { public: // with description virtual const G4String& GetGSName() const = 0; // Get name that acts as graphics system name. virtual const G4String& GetGSNickname() const = 0; // Get name that acts as graphics system nickname. It is this that // the user specifies on the /vis/open and /vis/sceneHandler/create // commands. virtual void Initialize(G4int nRow, G4int nColumn) = 0; // Intialises scanner for window with nRow rows and nColumn columns. virtual G4bool Coords(G4int& iRow, G4int& iColumn) = 0; // Supplies coordinate (iRow,iColumn) and returns false when the // sequence has finished, i.e., on the call *after* suplying the // last valid coordinate. virtual void Draw (unsigned char, unsigned char, unsigned char, G4RayTracer*) {} // Draw coloured square at current position. }; #endif