// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4RTXScanner.hh,v 1.2 2005/07/20 20:39:02 allison Exp $ // GEANT4 tag $Name: geant4-08-00 $ // // #ifdef G4VIS_BUILD_RAYTRACERX_DRIVER #ifndef G4RTXScanner_H #define G4RTXScanner_H 1 // class description: // // G4RTXScanner // Provides a sequence of window coordinates suitable for a visible // window of ever increasing resolution. #include "G4VRTScanner.hh" class G4RayTracer; class G4RTXScanner: public G4VRTScanner { public: // with description G4RTXScanner(); // Compiler defaults for destructor, copy constructor and // assignmemt. virtual const G4String& GetGSName() const; // Get name that acts as graphics system name. virtual const G4String& GetGSNickname() const; // Get name that acts as graphics system nickname. It is this that // the user specifies on the /vis/open and /vis/sceneHandler/create // commands. virtual void Initialize(G4int nRow, G4int nColumn); // Intialises scanner for window with nRow rows and nColumn columns. virtual G4bool Coords(G4int& iRow, G4int& iColumn); // Supplies coordinate (iRow,iColumn) and returns false when the // sequence has finished, i.e., on the call *after* suplying the // last valid coordinate. virtual void Draw (unsigned char red, unsigned char green, unsigned char blue, G4RayTracer*); // Draw coloured square at current position. protected: G4String theGSName, theGSNickname; G4int theNRow, theNColumn, theStep, theIRow, theIColumn; }; #endif #endif