// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VParticipants.hh,v 1.2 2005/06/04 13:47:01 jwellisc Exp $ // GEANT4 tag $Name: geant4-08-00 $ // #ifndef G4VParticipants_h #define G4VParticipants_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4VParticipants ---------------- // by Gunter Folger, May 1998. // abstract class finding participants in a hadron Nucleus collision // in Parton String Models. // ------------------------------------------------------------ #include "globals.hh" class G4V3DNucleus; #include "G4Fancy3DNucleus.hh" class G4VParticipants { public: G4VParticipants(); G4VParticipants(const G4VParticipants &right); virtual ~G4VParticipants(); const G4VParticipants & operator=(const G4VParticipants &right); int operator==(const G4VParticipants &right) const; int operator!=(const G4VParticipants &right) const; void Init(G4double theZ, G4double theA); void SetNucleus(G4V3DNucleus * aNucleus); G4V3DNucleus * GetWoundedNucleus() const; protected: G4V3DNucleus *theNucleus; private: }; // Class G4VParticipants inline G4V3DNucleus * G4VParticipants::GetWoundedNucleus() const { return theNucleus; } inline void G4VParticipants::SetNucleus(G4V3DNucleus * aNucleus) { theNucleus = aNucleus; } inline void G4VParticipants::Init(G4double theA, G4double theZ) { if ( theNucleus == NULL ) theNucleus = new G4Fancy3DNucleus(); theNucleus->Init(theA, theZ); } #endif