// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4NeutronHPFissionBaseFS.hh,v 1.11 2005/06/04 13:44:43 jwellisc Exp $ // GEANT4 tag $Name: geant4-08-00 $ // #ifndef G4NeutronHPFissionBaseFS_h #define G4NeutronHPFissionBaseFS_h 1 #include "globals.hh" #include "G4ReactionProduct.hh" #include "G4DynamicParticleVector.hh" #include "G4NeutronHPFinalState.hh" #include "G4NeutronHPNames.hh" #include "G4NeutronHPVector.hh" #include "G4NeutronHPEnergyDistribution.hh" #include "G4NeutronHPAngular.hh" class G4NeutronHPFissionBaseFS : public G4NeutronHPFinalState { public: G4NeutronHPFissionBaseFS() { hasXsec = true; theXsection = new G4NeutronHPVector; } virtual ~G4NeutronHPFissionBaseFS() { delete theXsection; } void Init (G4double A, G4double Z, G4String & dirName, G4String & bit); G4DynamicParticleVector * ApplyYourself(G4int Prompt); virtual G4double GetXsec(G4double anEnergy) { return std::max(0., theXsection->GetY(anEnergy)); } virtual G4NeutronHPVector * GetXsec() { return theXsection; } inline void SetNeutron(const G4ReactionProduct & aNeutron) { theNeutron = aNeutron; theAngularDistribution.SetNeutron(aNeutron); } inline void SetTarget(const G4ReactionProduct & aTarget) { theTarget = aTarget; theAngularDistribution.SetTarget(aTarget); } private: G4HadFinalState * ApplyYourself(const G4HadProjectile & ) {return NULL;} G4NeutronHPVector * theXsection; G4NeutronHPEnergyDistribution theEnergyDistribution; G4NeutronHPAngular theAngularDistribution; G4ReactionProduct theNeutron; G4ReactionProduct theTarget; private: }; #endif