// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4LEAntiOmegaMinusInelastic.hh,v 1.9 2005/06/04 13:38:34 jwellisc Exp $ // GEANT4 tag $Name: geant4-08-00 $ // // Hadronic Process: Low Energy AntiOmegaMinus Inelastic Process // J.L. Chuma, TRIUMF, 19-Feb-1997 // Last modified: 27-Mar-1997 #ifndef G4LEAntiOmegaMinusInelastic_h #define G4LEAntiOmegaMinusInelastic_h 1 // Class Description // Final state production model for AntiOmegaMinus inelastic scattering below 20 GeV; // To be used in your physics list in case you need this physics. // In this case you want to register an object of this class with // the corresponding process. // Class Description - End #include "G4InelasticInteraction.hh" class G4LEAntiOmegaMinusInelastic : public G4InelasticInteraction { public: G4LEAntiOmegaMinusInelastic() : G4InelasticInteraction() { SetMinEnergy( 0.0 ); SetMaxEnergy( 25.*GeV ); } ~G4LEAntiOmegaMinusInelastic() { } G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus ); private: void Cascade( // derived from CASOM G4FastVector &vec, G4int &vecLen, const G4HadProjectile *originalIncident, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool &quasiElastic ); }; #endif