// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // #ifndef LXeTrajectory_h #define LXeTrajectory_h 1 #include "G4Trajectory.hh" #include "G4Allocator.hh" #include "G4ios.hh" #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4TrajectoryPoint.hh" #include "G4Track.hh" #include "G4Step.hh" class G4Polyline; // Forward declaration. class LXeTrajectory : public G4Trajectory { public: LXeTrajectory(); LXeTrajectory(const G4Track* aTrack); LXeTrajectory(LXeTrajectory &); virtual ~LXeTrajectory(); virtual void DrawTrajectory(G4int i_mode=0) const; inline void* operator new(size_t); inline void operator delete(void*); void SetDrawTrajectory(G4bool b){drawit=b;} void WLS(){wls=true;} void SetForceDrawTrajectory(G4bool b){forceDraw=b;} void SetForceNoDrawTrajectory(G4bool b){forceNoDraw=b;} private: G4bool wls; G4bool drawit; G4bool forceNoDraw; G4bool forceDraw; G4ParticleDefinition* particleDefinition; }; extern G4Allocator LXeTrajectoryAllocator; inline void* LXeTrajectory::operator new(size_t) { void* aTrajectory; aTrajectory = (void*)LXeTrajectoryAllocator.MallocSingle(); return aTrajectory; } inline void LXeTrajectory::operator delete(void* aTrajectory) { LXeTrajectoryAllocator.FreeSingle((LXeTrajectory*)aTrajectory); } #endif