// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: BrachyPhantomHit.hh,v 1.6 2005/11/22 12:47:35 guatelli Exp $ // GEANT4 tag $Name: geant4-08-00 $ // // // ******************************** // * * // * BrachyPhantomHit.hh * // * * // ******************************** // //Code developed by: S. Guatelli, M.Tropeano // // It manages the hits and the enrgy deposit in the phantom associated with // each hit ... #ifndef BrachyPhantomHit_h #define BrachyPhantomHit_h 1 #include "G4VHit.hh" #include "G4THitsCollection.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" class BrachyPhantomHit : public G4VHit { public: BrachyPhantomHit(); ~BrachyPhantomHit(); BrachyPhantomHit(const BrachyPhantomHit &right); const BrachyPhantomHit& operator = (const BrachyPhantomHit &right); int operator == (const BrachyPhantomHit &right) const; inline void *operator new(size_t); inline void operator delete(void *aHit); void Draw(); void Print(); private: G4double xHitPosition; // Hit x coordinate G4double zHitPosition; // Hit z coordinate G4double yHitPosition; // Hit y coordinate G4double energyDeposit; // energy deposit associated with the hit public: inline G4double GetXID() // Get hit x coordinate {return xHitPosition;} inline G4double GetZID() // Get hit z coordinate {return zHitPosition;} inline G4double GetYID() // Get hit y coordinate {return yHitPosition;} inline void SetEdep(G4double edep) //Set hit energy deposit {energyDeposit = edep;} inline G4double GetEdep() // Get energy deposit {return energyDeposit;} inline void SetPosition(G4double xx, G4double yy, G4double zz) // Set hit position { xHitPosition = xx; yHitPosition = yy; zHitPosition = zz;} }; typedef G4THitsCollection BrachyPhantomHitsCollection; extern G4Allocator BrachyPhantomHitAllocator; inline void* BrachyPhantomHit::operator new(size_t) { void *aHit; aHit = (void *) BrachyPhantomHitAllocator.MallocSingle(); return aHit; } inline void BrachyPhantomHit::operator delete(void *aHit) { BrachyPhantomHitAllocator.FreeSingle((BrachyPhantomHit*) aHit); } #endif