# - G4OpenGL module build definition # Define the Geant4 Module. geant4_add_module(G4OpenGL PUBLIC_HEADERS G4OpenGL.hh G4OpenGLImmediateViewer.hh G4OpenGLImmediateSceneHandler.hh G4OpenGLViewer.hh G4OpenGLStoredViewer.hh G4OpenGLStoredSceneHandler.hh G4OpenGLFontBaseStore.hh G4OpenGLSceneHandler.hh G4OpenGLSceneHandler.icc G4OpenGLViewerMessenger.hh G4OpenGLTransform3D.hh G4VisFeaturesOfOpenGL.hh G4gl2ps.hh SOURCES G4OpenGLImmediateViewer.cc G4OpenGLImmediateSceneHandler.cc G4OpenGLViewer.cc G4OpenGLStoredViewer.cc G4OpenGLStoredSceneHandler.cc G4OpenGLFontBaseStore.cc G4OpenGLSceneHandler.cc G4OpenGLViewerMessenger.cc G4OpenGLTransform3D.cc G4VisFeaturesOfOpenGL.cc G4gl2ps.cc ) geant4_module_link_libraries(G4OpenGL PUBLIC G4globman G4graphics_reps G4hepgeometry G4intercoms G4vis_management PRIVATE G4geometrymng G4run) # Minor hack: G4modeling is a private dependency, unless Qt is activated when it # becomes a public dependency. CMake will deduplicate the link in favour of PUBLIC # when appropriate, but we can't then check consistency reliably. So we have to # make the link dependent on building for Qt... # Another demonstratation of awkward vis system of more than one driver per library... if(GEANT4_USE_QT) geant4_module_link_libraries(G4OpenGL PUBLIC G4modeling) else() geant4_module_link_libraries(G4OpenGL PRIVATE G4modeling) endif() #---------------------------------------------------------------------------- # Add X11 OpenGL Support if requested if(GEANT4_USE_OPENGL_X11) geant4_module_sources(G4OpenGL PUBLIC_HEADERS G4OpenGLImmediateX.hh G4OpenGLImmediateXViewer.hh G4OpenGLStoredX.hh G4OpenGLStoredXViewer.hh G4OpenGLXViewer.hh SOURCES G4OpenGLImmediateX.cc G4OpenGLImmediateXViewer.cc G4OpenGLStoredX.cc G4OpenGLStoredXViewer.cc G4OpenGLXViewer.cc) # Add the compile definitions needed for the X11 component (G4OpenGL.hh, G4OpenGLViewer.cc) geant4_module_compile_definitions(G4OpenGL PUBLIC G4VIS_USE_OPENGLX PRIVATE G4VIS_BUILD_OPENGLX_DRIVER) endif() #---------------------------------------------------------------------------- # Add Xm OpenGL Support if requested if(GEANT4_USE_XM) geant4_module_sources(G4OpenGL PUBLIC_HEADERS G4OpenGLImmediateXm.hh G4OpenGLImmediateXmViewer.hh G4OpenGLStoredXm.hh G4OpenGLStoredXmViewer.hh G4OpenGLXm.hh G4OpenGLXmBox.hh G4OpenGLXmFourArrowButtons.hh G4OpenGLXmFramedBox.hh G4OpenGLXmPushButton.hh G4OpenGLXmRadioButton.hh G4OpenGLXmResources.hh G4OpenGLXmSeparator.hh G4OpenGLXmSliderBar.hh G4OpenGLXmTextField.hh G4OpenGLXmTopLevelShell.hh G4OpenGLXmViewer.hh G4OpenGLXmViewerMessenger.hh G4OpenGLXmVWidgetComponent.hh G4OpenGLXmVWidgetContainer.hh G4OpenGLXmVWidgetObject.hh G4OpenGLXmVWidgetShell.hh SOURCES G4OpenGLImmediateXm.cc G4OpenGLImmediateXmViewer.cc G4OpenGLStoredXm.cc G4OpenGLStoredXmViewer.cc G4OpenGLXm.cc G4OpenGLXmBox.cc G4OpenGLXmConvenienceRoutines.cc G4OpenGLXmFourArrowButtons.cc G4OpenGLXmFramedBox.cc G4OpenGLXmMainMenubarCallbacks.cc G4OpenGLXmPanningCallbacks.cc G4OpenGLXmPushButton.cc G4OpenGLXmRadioButton.cc G4OpenGLXmRotationCallbacks.cc G4OpenGLXmSeparator.cc G4OpenGLXmSliderBar.cc G4OpenGLXmStyleCallbacks.cc G4OpenGLXmTextField.cc G4OpenGLXmTopLevelShell.cc G4OpenGLXmViewer.cc G4OpenGLXmViewerMessenger.cc G4OpenGLXmVWidgetComponent.cc G4OpenGLXmVWidgetContainer.cc G4OpenGLXmVWidgetObject.cc G4OpenGLXmVWidgetShell.cc G4OpenGLXmWindowHandlingCallbacks.cc ) # Special case of building Xm without X11 if(NOT GEANT4_USE_OPENGL_X11) geant4_module_sources(G4OpenGL PUBLIC_HEADERS G4OpenGLXViewer.hh SOURCES G4OpenGLXViewer.cc) geant4_module_compile_definitions(G4OpenGL PRIVATE G4VIS_BUILD_OPENGLX_DRIVER) endif() # Add the compile definitions needed for the Xm component (G4OpenGL.hh, G4OpenGLViewer.cc) geant4_module_compile_definitions(G4OpenGL PUBLIC G4VIS_USE_OPENGLXM PRIVATE G4VIS_BUILD_OPENGLXM_DRIVER) # Add in Xm and needed modules geant4_module_link_libraries(G4OpenGL PUBLIC Motif::Xm PRIVATE G4UIimplementation) endif() # Common X11/Xm link libraries if(GEANT4_USE_OPENGL_X11 OR GEANT4_USE_XM) geant4_module_link_libraries(G4OpenGL PUBLIC X11::SM X11::ICE X11::X11 X11::Xext X11::Xmu) if(APPLE) geant4_module_link_libraries(G4OpenGL PUBLIC XQuartzGL::GL) else() geant4_module_link_libraries(G4OpenGL PUBLIC OpenGL::GL) endif() endif() #---------------------------------------------------------------------------- # Add Qt OpenGL support if requested if(GEANT4_USE_QT) geant4_module_sources(G4OpenGL PUBLIC_HEADERS G4OpenGLImmediateQt.hh G4OpenGLImmediateQtViewer.hh G4OpenGLQt.hh G4OpenGLQtExportDialog.hh G4OpenGLQtMovieDialog.hh G4OpenGLQtViewer.hh G4OpenGLStoredQt.hh G4OpenGLStoredQtSceneHandler.hh G4OpenGLStoredQtViewer.hh SOURCES G4OpenGLImmediateQt.cc G4OpenGLImmediateQtViewer.cc G4OpenGLQt.cc G4OpenGLQtExportDialog.cc G4OpenGLQtMovieDialog.cc G4OpenGLQtViewer.cc G4OpenGLStoredQt.cc G4OpenGLStoredQtSceneHandler.cc G4OpenGLStoredQtViewer.cc) # Add the definitions (G4OpenGL.hh, G4OpenGLViewer.cc) geant4_module_compile_definitions(G4OpenGL PUBLIC G4VIS_USE_OPENGLQT PRIVATE G4VIS_BUILD_OPENGLQT_DRIVER) # Add in Qt libraries and geant4 modules geant4_module_link_libraries(G4OpenGL PUBLIC Qt${QT_VERSION_MAJOR}::OpenGL Qt${QT_VERSION_MAJOR}::Gui Qt${QT_VERSION_MAJOR}::Widgets OpenGL::GL PRIVATE G4UIimplementation) geant4_set_module_property(G4OpenGL PROPERTY AUTOMOC ON) if(QT_VERSION_MAJOR GREATER 5) geant4_module_link_libraries(G4OpenGL PRIVATE Qt${QT_VERSION_MAJOR}::OpenGLWidgets) endif() endif() #---------------------------------------------------------------------------- # Add WIN32 support, if requested # if(GEANT4_USE_OPENGL_WIN32) geant4_module_sources(G4OpenGL PUBLIC_HEADERS G4OpenGLImmediateWin32.hh G4OpenGLImmediateWin32Viewer.hh G4OpenGLStoredWin32.hh G4OpenGLStoredWin32Viewer.hh G4OpenGLWin32Viewer.hh SOURCES G4OpenGLImmediateWin32.cc G4OpenGLImmediateWin32Viewer.cc G4OpenGLStoredWin32.cc G4OpenGLStoredWin32Viewer.cc G4OpenGLWin32Viewer.cc ) # Add the compile definitions (G4OpenGL.hh, G4OpenGLViewer.cc) geant4_module_compile_definitions(G4OpenGL PUBLIC G4VIS_USE_OPENGLWIN32 PRIVATE G4VIS_BUILD_OPENGLWIN32_DRIVER) geant4_module_link_libraries(G4OpenGL PUBLIC OpenGL::GL) endif()