// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file G4ChannelingFastSimInterpolation.cc /// \brief Implementation of the G4ChannelingFastSimInterpolation class #include "G4ChannelingFastSimInterpolation.hh" #include "G4SystemOfUnits.hh" G4ChannelingFastSimInterpolation::G4ChannelingFastSimInterpolation(G4double dx0, G4double dy0, G4int nPointsx0, G4int nPointsy0, G4int iModel0) { fDx = dx0; fDy = dy0; nPointsx = nPointsx0; nPointsy = nPointsy0; fStepi = fDx/nPointsx; fStepi2= fStepi*fStepi; iModel = iModel0; //resize vectors for interpolation coefficients if(iModel==1) { fAI.resize(nPointsx+1); fBI.resize(nPointsx+1); fCI.resize(nPointsx+1); fDI.resize(nPointsx+1); } else if(iModel==2) { fStepj = fDy/nPointsy; fAI3D.resize(nPointsx+1, std::vector(nPointsy+1)); fBI3D.resize(nPointsx+1, std::vector(nPointsy+1)); fCI3D.resize(nPointsx+1, std::vector(nPointsy+1)); fAI3D3.resize(nPointsx+1, std::vector(nPointsy+1)); fBI3D3.resize(nPointsx+1, std::vector(nPointsy+1)); fCI3D3.resize(nPointsx+1, std::vector(nPointsy+1)); for(G4int i=0; i<=nPointsx; i++) { fCI3D[i][nPointsy]=0.; } } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4ChannelingFastSimInterpolation::GetIF(G4double xx, G4double yy){ G4double SplineF=0.; if(iModel==1) { SplineF = Spline1D(xx); } else if(iModel==2) { SplineF = Spline2D(xx, yy); } return SplineF; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void G4ChannelingFastSimInterpolation::SetCoefficients1D(G4double AI0, G4double BI0, G4double CI0, G4double DI0, G4int i){ fAI[i] = AI0; fBI[i] = BI0/cm; fCI[i] = CI0/cm2; fDI[i] = DI0/cm3; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void G4ChannelingFastSimInterpolation::SetCoefficients2D(G4double AI3D0, G4double BI3D0, G4double CI3D0, G4int i, G4int j, G4int k){ if (k==0) { fAI3D[i][j] = AI3D0/fStepj/fStepi/6.; fBI3D[i][j] = BI3D0/fStepj/fStepi/6.; fCI3D[i][j] = CI3D0/fStepj/fStepi/6./cm2; } else if (k==1) { fAI3D3[i][j] = AI3D0/fStepj/fStepi/6./cm2; fBI3D3[i][j] = BI3D0/fStepj/fStepi/6./cm2; fCI3D3[i][j] = CI3D0/fStepj/fStepi/6./cm2/cm2; } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4ChannelingFastSimInterpolation::Spline1D(G4double xx) //cubic spline of //1-variable function { G4double x1 = xx; //if a particle escapes the interpolation area if (x1<0.) { x1 += fDx; } else if (x1>=fDx) { x1 -= fDx; } // calculation of interpolation function G4int mmx = std::floor(x1/fStepi); x1 -= (mmx+1)*fStepi; G4double Spline3 = fAI[mmx]+x1*(fBI[mmx]+x1*(fCI[mmx]+fDI[mmx]*x1)); return Spline3; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4double G4ChannelingFastSimInterpolation::Spline2D(G4double xx, G4double yy)//cubic //spline of 2-variable function { G4double x1 = xx; G4double y1 = yy; //if a particle escapes the interpolation area if (x1<0.) { x1 += fDx; } else if (x1>=fDx) { x1 -= fDx; } if (y1<0.) { y1 += fDy; } else if (y1>=fDy) { y1 -= fDy; } // calculation of interpolation function G4int mmx = std::floor(x1/fStepi); G4int mmy = std::floor(y1/fStepj); G4double tt1 = x1-mmx*fStepi; G4double tt2 = fStepi-tt1; G4double tt13 = tt1*tt1*tt1; G4double tt23 = tt2*tt2*tt2; G4double tt1y = y1-mmy*fStepj; G4double tt2y = fStepj-tt1y; G4double tt1y3 = tt1y*tt1y*tt1y; G4double tt2y3 = tt2y*tt2y*tt2y; G4double spl3dxx1 = fCI3D3[mmx ][mmy]*tt2y3 + fCI3D3[mmx ][mmy+1]*tt1y3 + fAI3D3[mmx ][mmy]*tt2y + fBI3D3[mmx ][mmy]*tt1y; G4double spl3dxx2 = fCI3D3[mmx+1][mmy]*tt2y3 + fCI3D3[mmx+1][mmy+1]*tt1y3 + fAI3D3[mmx+1][mmy]*tt2y + fBI3D3[mmx+1][mmy]*tt1y; G4double spl3d1 = fCI3D[ mmx ][mmy]*tt2y3 + fCI3D[mmx ][mmy+1]*tt1y3 + fAI3D[ mmx ][mmy]*tt2y + fBI3D[mmx ][mmy]*tt1y; G4double spl3d2 = fCI3D[ mmx+1][mmy]*tt2y3 + fCI3D[mmx+1][mmy+1]*tt1y3 + fAI3D[ mmx+1][mmy]*tt2y + fBI3D[mmx+1][mmy]*tt1y; G4double spl3d = spl3dxx1*tt23 + spl3dxx2*tt13 + (spl3d1*6.-spl3dxx1*fStepi2)*tt2 + (spl3d2*6.-spl3dxx2*fStepi2)*tt1; return spl3d; }