// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file field/field02/src/F02PrimaryGeneratorAction.cc /// \brief Implementation of the F02PrimaryGeneratorAction class // // // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #include "F02PrimaryGeneratorAction.hh" #include "F02DetectorConstruction.hh" #include "F02PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" #include "G4SystemOfUnits.hh" #include "G4PhysicalConstants.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4ParticleDefinition* F02PrimaryGeneratorAction::fgPrimaryParticle = nullptr; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... F02PrimaryGeneratorAction::F02PrimaryGeneratorAction( F02DetectorConstruction* det) : fDetector(det) { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); // create a messenger for this class fGunMessenger = new F02PrimaryGeneratorMessenger(this); // default particle kinematic G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; G4ParticleDefinition* particle = particleTable->FindParticle(particleName="proton"); fParticleGun->SetParticleDefinition(particle); fgPrimaryParticle = particle; fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); fParticleGun->SetParticleEnergy(100.*GeV); fZVertex = 0. ; // -0.5*(fDetector->GetAbsorberThickness()); fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex,fYVertex,fZVertex)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... F02PrimaryGeneratorAction::~F02PrimaryGeneratorAction() { delete fParticleGun; delete fGunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void F02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { // this function is called at the begining of event // fgPrimaryParticle = fParticleGun->GetParticleDefinition(); G4double x0,y0,z0; if (fVertexDefined) { x0 = fXVertex; y0 = fYVertex; z0 = fZVertex; } else { x0 = 0.; y0 = 0.; z0 = 0.; // -0.5*(fDetector->GetWorldSizeZ()); } G4double r0,phi0; if (fRndmFlag == "on") { r0 = (fDetector->GetAbsorberRadius())*std::sqrt(G4UniformRand()); phi0 = twopi*G4UniformRand(); x0 = r0*std::cos(phi0); y0 = r0*std::sin(phi0); } fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4String F02PrimaryGeneratorAction::GetPrimaryName() { return fgPrimaryParticle->GetParticleName(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void F02PrimaryGeneratorAction::SetXVertex(G4double x) { fVertexDefined = true; fXVertex = x; G4cout << " X coordinate of the primary vertex = " << fXVertex/mm << " mm." << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void F02PrimaryGeneratorAction::SetYVertex(G4double y) { fVertexDefined = true; fYVertex = y; G4cout << " Y coordinate of the primary vertex = " << fYVertex/mm << " mm." << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void F02PrimaryGeneratorAction::SetZVertex(G4double z) { fVertexDefined = true; fZVertex = z; G4cout << " Z coordinate of the primary vertex = " << fZVertex/mm << " mm." << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......