// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // John Allison 6th October 2019 #ifndef G4TOOLSSGVIEWER_HH #define G4TOOLSSGVIEWER_HH #include "G4VViewer.hh" #include "G4ToolsSGSceneHandler.hh" #include "G4Scene.hh" #include "G4VVisCommand.hh" #include #include #include #include #include #include #include #include #include #include template class G4ToolsSGViewer : public G4VViewer, tools::sg::device_interactor { typedef G4VViewer parent; typedef tools::sg::device_interactor parent_interactor; public: //tools::sg::device_interactor interface. virtual void key_press(const tools::sg::key_down_event& a_event) { fKeyPressed = true; fKeyShift = a_event.key() == tools::sg::key_shift()?true:false; } virtual void key_release(const tools::sg::key_up_event&) {fKeyPressed = false;} virtual void mouse_press(const tools::sg::mouse_down_event& a_event) { fMousePressed = true; fMousePressedX = a_event.x(); fMousePressedY = a_event.y(); } virtual void mouse_release(const tools::sg::mouse_up_event&) {fMousePressed = false;} virtual void mouse_move(const tools::sg::mouse_move_event& a_event) { G4double x = a_event.x(); G4double y = a_event.y(); G4double dx = x-fMousePressedX; G4double dy = y-fMousePressedY; fMousePressedX = x; fMousePressedY = y; if (fMousePressed) { if (fKeyPressed && fKeyShift) { // Translation (pan) const G4double sceneRadius = fSGSceneHandler.GetScene()->GetExtent().GetExtentRadius(); const G4double scale = 300; // Roughly pixels per window, empirically chosen const G4double dxScene = dx*sceneRadius/scale; const G4double dyScene = dy*sceneRadius/scale; fVP.IncrementPan(-dxScene,dyScene); } else { // Rotation // Simple ad-hoc algorithms const G4Vector3D& x_prime = fVP.GetViewpointDirection().cross(fVP.GetUpVector()); const G4Vector3D& y_prime = x_prime.cross(fVP.GetViewpointDirection()); const G4double scale = 200; // Roughly pixels per window, empirically chosen G4Vector3D newViewpointDirection = fVP.GetViewpointDirection(); newViewpointDirection += dx*x_prime/scale; newViewpointDirection += dy*y_prime/scale; fVP.SetViewpointDirection(newViewpointDirection.unit()); if (fVP.GetRotationStyle() == G4ViewParameters::freeRotation) { G4Vector3D newUpVector = fVP.GetUpVector(); newUpVector += dx*x_prime/scale; newUpVector += dy*y_prime/scale; fVP.SetUpVector(newUpVector.unit()); } } } SetView(); DrawView(); } virtual void wheel_rotate(const tools::sg::wheel_rotate_event& a_event) { const G4double angleY = a_event.angle(); if (fVP.GetFieldHalfAngle() == 0.) { // Orthographic projection const G4double scale = 500; // Empirically chosen fVP.MultiplyZoomFactor(1.+angleY/scale); } else { // Perspective projection const G4double scale = fVP.GetFieldHalfAngle()/(10.*CLHEP::deg); // Empirical fVP.SetDolly(fVP.GetDolly()+angleY/scale); } SetView(); DrawView(); } public: G4ToolsSGViewer(SG_SESSION& a_session,G4ToolsSGSceneHandler& a_scene_handler, const G4String& a_name) :parent(a_scene_handler,a_scene_handler.IncrementViewCount(),a_name) ,fSGSession(a_session) ,fSGSceneHandler(a_scene_handler) ,fSGViewer(nullptr) ,fKeyPressed(false) ,fKeyShift(false) ,fMousePressed(false) ,fMousePressedX(0) ,fMousePressedY(0) { //::printf("debug : G4ToolsSGViewer::G4ToolsSGViewer: %lu, %s\n",this,a_name.c_str()); Messenger::Create(); } virtual ~G4ToolsSGViewer() { //::printf("debug : G4ToolsSGViewer::~G4ToolsSGViewer: %lu\n",this); //WARNING : nodes may refer f_gl2ps_mgr, f_zb_mgr (to handle gstos (for GPU) or textures), then // we have to delete them first. fSGViewer->sg().clear(); delete fSGViewer; } protected: G4ToolsSGViewer(const G4ToolsSGViewer& a_from) :parent(a_from) ,parent_interactor(a_from) ,fSGSession(a_from.fSGSession) ,fSGSceneHandler(a_from.fSGSceneHandler) ,fSGViewer(nullptr) ,fKeyPressed(false) ,fKeyShift(false) ,fMousePressed(false) ,fMousePressedX(0) ,fMousePressedY(0) {} G4ToolsSGViewer& operator=(const G4ToolsSGViewer&) {return *this;} public: virtual void Initialise() { if(fSGViewer) return; //done. fVP.SetAutoRefresh(true); fDefaultVP.SetAutoRefresh(true); //::printf("debug : G4ToolsSGViewer::Initialise\n"); ////////////////////////////////////////////////////////// /// create the viewer, set the scene graph /////////////// ////////////////////////////////////////////////////////// fSGViewer = new SG_VIEWER(fSGSession ,fVP.GetWindowAbsoluteLocationHintX(1440) ,fVP.GetWindowAbsoluteLocationHintY(900) ,fVP.GetWindowSizeHintX() ,fVP.GetWindowSizeHintY() ,fName); if(!fSGViewer->has_window()) { fViewId = -1; // This flags an error. G4cerr << "G4ToolsSGViewer::Initialise : SG_VIEWER::has_window() failed." << G4endl; return; } fSGViewer->set_device_interactor(this); } virtual void SetView() { //::printf("debug : G4ToolsSGViewer::SetView\n"); if(!fSceneHandler.GetScene()) { fSGViewer->set_clear_color(0.3,0.3,0.3,1); //some grey color to signal the user that something is wrong. G4cerr << "G4ToolsSGViewer::SetView : no G4Scene.." << G4endl; return; } ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// // Get radius of scene, etc. // Note that this procedure properly takes into account zoom, dolly and pan. const G4Point3D targetPoint = fSceneHandler.GetScene()->GetStandardTargetPoint() + fVP.GetCurrentTargetPoint (); G4double radius = fSceneHandler.GetScene()->GetExtent().GetExtentRadius(); if(radius<=0.) radius = 1.; const G4double cameraDistance = fVP.GetCameraDistance (radius); const G4Point3D cameraPosition = targetPoint + cameraDistance * fVP.GetViewpointDirection().unit(); const G4Normal3D& up = fVP.GetUpVector (); const G4double pnear = fVP.GetNearDistance (cameraDistance, radius); const G4double pfar = fVP.GetFarDistance (cameraDistance, pnear, radius); //const G4double right = fVP.GetFrontHalfHeight (pnear, radius); //const G4double left = -right; const G4double top = fVP.GetFrontHalfHeight (pnear, radius); const G4double bottom = -top; // sanity check : tools::vec3f dir(float(targetPoint.x()-cameraPosition.x()), float(targetPoint.y()-cameraPosition.y()), float(targetPoint.z()-cameraPosition.z())); if(!dir.length()) { fSGViewer->set_clear_color(0.3,0.3,0.3,1); G4cerr << "G4ToolsSGViewer::SetView : null size viewer area." << G4endl; return; } ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// /* G4cout << "debug : 0002 : radius " << radius << std::endl; G4cout << "debug : cameraDistance : " << cameraDistance << std::endl; G4cout << "debug : fieldHalfAngle : " << fVP.GetFieldHalfAngle() << std::endl; G4cout << "debug : zoomFactor : " << fVP.GetZoomFactor() << std::endl; G4cout << "debug : up : " << up.x() << " " << up.y() << " " << up.z() << std::endl; G4cout << "debug : targetPoint : " << targetPoint.x() << " " << targetPoint.y() << " " << targetPoint.z() << std::endl; G4cout << "debug : cameraPosition : " << cameraPosition.x() << " " << cameraPosition.y() << " " << cameraPosition.z() << std::endl; G4cout << "debug : camera : znear " << pnear << ", zfar " << pfar << std::endl; */ ////////////////////////////////////////////////////////// /// create scene graph /////////////////////////////////// ////////////////////////////////////////////////////////// // Set projection, then create the tools::sg camera node : tools::sg::base_camera* _camera = nullptr; if (fVP.GetFieldHalfAngle() <= 0.) { //G4cout << "debug : camera : ortho : top " << top << " bottom " << bottom << " top-bottom " << top-bottom << std::endl; if((top-bottom)<=0) { fSGViewer->set_clear_color(0.3,0.3,0.3,1); G4cerr << "G4ToolsSGViewer::SetView : for ortho camera, (top-bottom)<=0." << G4endl; return; } tools::sg::ortho* ortho_camera = new tools::sg::ortho; ortho_camera->height.value(float(top-bottom)); _camera = ortho_camera; } else { //G4cout << "debug : camera : perspec : heightAngle " << float(2*fVP.GetFieldHalfAngle()) << std::endl; tools::sg::perspective* perspective_camera = new tools::sg::perspective; perspective_camera->height_angle.value(float(2*fVP.GetFieldHalfAngle())); _camera = perspective_camera; } _camera->position.value (tools::vec3f(float(cameraPosition.x()), float(cameraPosition.y()), float(cameraPosition.z()))); _camera->znear.value(float(pnear)); _camera->zfar.value(float(pfar)); _camera->look_at(dir,tools::vec3f(up.x(),up.y(),up.z())); //same logic as in G4OpenInventorViewer. /* const G4Vector3D& lightDirection = fVP.GetLightpointDirection(); G4cout << "debug : lightDirection : " << lightDirection.x() << " " << lightDirection.y() << " " << lightDirection.z() << std::endl; const G4Vector3D& actualLightDirection = fVP.GetActualLightpointDirection(); G4cout << "debug : actualLightDirection : " << actualLightDirection.x() << " " << actualLightDirection.y() << " " << actualLightDirection.z() << std::endl; */ CreateSG(_camera,fVP.GetActualLightpointDirection()); {G4Color background = fVP.GetBackgroundColour (); fSGViewer->set_clear_color(float(background.GetRed()),float(background.GetBlue()),float(background.GetBlue()),1);} } virtual void ClearView() {} virtual void DrawView() { if (!fNeedKernelVisit) KernelVisitDecision(); G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets). fLastVP = fVP; ProcessView(); // Clears store and processes scene only if necessary. if (kernelVisitWasNeeded) { // We might need to do something if the kernel was visited. } else { } FinishView (); // Flush streams and/or swap buffers. } virtual void ShowView() {FinishView();} virtual void FinishView() { if(fSGViewer) { fSGSceneHandler.TouchPlotters(fSGViewer->sg()); fSGViewer->show(); fSGViewer->win_render(); fSGSession.sync(); } } #ifdef G4MULTITHREADED virtual void SwitchToVisSubThread() {} virtual void SwitchToMasterThread() { if (G4Threading::IsMultithreadedApplication()) { // I have not figured out how to draw during a run. // // Setting fNeedKernelVisit=true causes scene deletion and a complete rebuild, // including trajectories, hits, etc. from kept events. // // Clearly this is a limitation because even if you run 1000 events you only // get those kept (default 100), and even worse, if end-if-event-action is // "refresh", you only get one event (the last I think). // // Also, strictly, there is no need to rebuid run-duration models (detector), // but a complete rebuild is the easiest way (already imeplemented). fNeedKernelVisit = true; DrawView(); // Draw trajectories, etc., from kept events } } #endif //SG_VIEWER* sg_viewer() {return fSGViewer;} protected: void KernelVisitDecision () { if (CompareForKernelVisit(fLastVP)) { NeedKernelVisit (); // Sets fNeedKernelVisit. } } G4bool CompareForKernelVisit(G4ViewParameters& lastVP) { // Typical comparison. Taken from OpenGL. if ( (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) || (lastVP.GetNumberOfCloudPoints() != fVP.GetNumberOfCloudPoints()) || (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) || (lastVP.IsCulling () != fVP.IsCulling ()) || (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) || (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) || (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) || (lastVP.GetCBDAlgorithmNumber() != fVP.GetCBDAlgorithmNumber()) || (lastVP.IsSection () != fVP.IsSection ()) || (lastVP.IsCutaway () != fVP.IsCutaway ()) || (lastVP.IsExplode () != fVP.IsExplode ()) || (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) || (lastVP.GetGlobalMarkerScale() != fVP.GetGlobalMarkerScale()) || (lastVP.GetGlobalLineWidthScale() != fVP.GetGlobalLineWidthScale()) || (lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) || (lastVP.GetDefaultVisAttributes()->GetColour() != fVP.GetDefaultVisAttributes()->GetColour()) || (lastVP.GetDefaultTextVisAttributes()->GetColour() != fVP.GetDefaultTextVisAttributes()->GetColour()) || (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())|| (lastVP.IsPicking () != fVP.IsPicking ()) || (lastVP.GetVisAttributesModifiers() != fVP.GetVisAttributesModifiers()) || (lastVP.IsSpecialMeshRendering() != fVP.IsSpecialMeshRendering()) ) { return true; } if (lastVP.IsDensityCulling () && (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ())) return true; if (lastVP.GetCBDAlgorithmNumber() > 0) { if (lastVP.GetCBDParameters().size() != fVP.GetCBDParameters().size()) return true; else if (lastVP.GetCBDParameters() != fVP.GetCBDParameters()) return true; } if (lastVP.IsExplode () && (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ())) return true; if (lastVP.IsSpecialMeshRendering() && (lastVP.GetSpecialMeshVolumes() != fVP.GetSpecialMeshVolumes())) return true; return false; } // void keyPressEvent (KeyEvent*); // void keyReleaseEvent (KeyEvent*); // void mouseDoubleClickEvent(MouseEvent*); // void mouseMoveEvent (MouseEvent*); // void mousePressEvent (MouseEvent*); // void mouseReleaseEvent (MouseEvent*); // void wheelEvent (WheelEvent*); protected: void CreateSG(tools::sg::base_camera* a_camera,const G4Vector3D& a_light_dir) { tools::sg::group& _parent = fSGViewer->sg(); _parent.clear(); /////////////////////////////////////////////////// /// 2D scene graph: /////////////////////////////// /////////////////////////////////////////////////// tools::sg::separator* scene_2D = new tools::sg::separator; _parent.add(scene_2D); scene_2D->add(new tools::sg::noderef(fSGSceneHandler.GetTransient2DObjects())); scene_2D->add(new tools::sg::noderef(fSGSceneHandler.GetPersistent2DObjects())); /////////////////////////////////////////////////// /// 3D scene graph: /////////////////////////////// /////////////////////////////////////////////////// tools::sg::separator* scene_3D = new tools::sg::separator; _parent.add(scene_3D); scene_3D->add(a_camera); {tools::sg::torche* light = new tools::sg::torche; light->on = true; light->direction = tools::vec3f(-a_light_dir.x(),-a_light_dir.y(),-a_light_dir.z()); scene_3D->add(light);} {tools::sg::blend* blend = new tools::sg::blend; blend->on = true; //to handle transparency. scene_3D->add(blend);} scene_3D->add(new tools::sg::noderef(fSGSceneHandler.GetTransient3DObjects())); scene_3D->add(new tools::sg::noderef(fSGSceneHandler.GetPersistent3DObjects())); } void Export(const G4String& a_format,const G4String& a_file) { if(!fSGViewer) return; const G4Colour& back_color = fVP.GetBackgroundColour(); if(!write_paper(G4cout,f_gl2ps_mgr,f_zb_mgr,0,0, float(back_color.GetRed()),float(back_color.GetGreen()),float(back_color.GetBlue()),float(back_color.GetAlpha()), fSGViewer->sg(), fSGViewer->width(),fSGViewer->height(),a_file,a_format)) { G4cout << "G4ToolsSGViewer::Export: write_paper() failed." << G4endl; return; } } protected: class Messenger: public G4VVisCommand { public: static void Create() {static Messenger s_messenger;} private: Messenger() { G4UIparameter* parameter; ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// write_scene = new G4UIcommand("/vis/tsg/export", this); write_scene->SetGuidance("Write the content of the current viewer in a file at various formats."); write_scene->SetGuidance("Default file is out.eps and default format is gl2ps_eps."); write_scene->SetGuidance("Available formats are:"); write_scene->SetGuidance("- gl2ps_eps: gl2ps producing eps"); write_scene->SetGuidance("- gl2ps_ps: gl2ps producing ps"); write_scene->SetGuidance("- gl2ps_pdf: gl2ps producing pdf"); write_scene->SetGuidance("- gl2ps_svg: gl2ps producing svg"); write_scene->SetGuidance("- gl2ps_tex: gl2ps producing tex"); write_scene->SetGuidance("- gl2ps_pgf: gl2ps producing pgf"); write_scene->SetGuidance("- zb_ps: tools::sg offscreen zbuffer put in a PostScript file."); parameter = new G4UIparameter("format",'s',true); parameter->SetDefaultValue("gl2ps_eps"); write_scene->SetParameter (parameter); parameter = new G4UIparameter("file",'s',true); parameter->SetDefaultValue("out.eps"); write_scene->SetParameter (parameter); } virtual ~Messenger() { delete write_scene; } public: virtual void SetNewValue(G4UIcommand* a_cmd,G4String a_value) { G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); G4VViewer* viewer = fpVisManager -> GetCurrentViewer (); if (!viewer) { if (verbosity >= G4VisManager::errors) G4cerr << "ERROR: No current viewer." << G4endl; return; } G4ToolsSGViewer* tsg_viewer = dynamic_cast(viewer); if(!tsg_viewer) { G4cout << "G4ToolsSGViewer::SetNewValue:" << " current viewer is not a G4ToolsSGViewer." << G4endl; return; } std::vector args; tools::double_quotes_tokenize(a_value,args); if(args.size()!=a_cmd->GetParameterEntries()) return; if(a_cmd==write_scene) { tsg_viewer->Export(args[0],args[1]); } } private: G4UIcommand* write_scene; }; protected: SG_SESSION& fSGSession; G4ToolsSGSceneHandler& fSGSceneHandler; SG_VIEWER* fSGViewer; G4ViewParameters fLastVP; // Memory for making kernel visit decisions. G4bool fKeyPressed; G4bool fKeyShift; G4bool fMousePressed; G4double fMousePressedX, fMousePressedY; tools::sg::zb_manager f_zb_mgr; tools::sg::gl2ps_manager f_gl2ps_mgr; }; #endif