// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // Hadronic Process: Very Low Energy Neutron X-Sections // original by H.P. Wellisch, TRIUMF, 14-Feb-97 // // 070606 fix for Valgrind error by T. Koi // 070612 fix memory leaking by T. Koi // 070615 fix memory leaking by T. Koi // 080625 fix memory leaking by T. Koi // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPPhotonDist_h #define G4ParticleHPPhotonDist_h 1 #include #include "globals.hh" #include "G4ios.hh" #include "globals.hh" #include "G4ParticleHPVector.hh" #include "G4ParticleHPLegendreTable.hh" #include "G4ParticleHPAngularP.hh" #include "G4ParticleHPPartial.hh" #include "G4ParticleHPFastLegendre.hh" #include "G4ParticleHPInterpolator.hh" #include "G4ReactionProductVector.hh" #include "G4ReactionProduct.hh" #include "G4Gamma.hh" #include "G4InterpolationManager.hh" #include "G4Cache.hh" class G4ParticleHPPhotonDist { public: G4ParticleHPPhotonDist() : repFlag( 0 ) , targetMass( 0.0 ) , nDiscrete( 0 ) , isoFlag( 0 ) , tabulationType( 0 ) , nDiscrete2( 0 ) , nIso( 0 ) , nPartials( 0 ) , theInternalConversionFlag( 0 ) , nGammaEnergies( 0 ) , theBaseEnergy( 0.0 ) { disType = 0; energy = 0; theYield = 0; thePartialXsec = 0; theReactionXsec = 0; isPrimary = 0; theShells = 0; theGammas = 0; nNeu = 0; theLegendre = 0; theAngular = 0; distribution = 0; probs = 0; partials = 0; actualMult.Put( 0 ); theLevelEnergies = 0; theTransitionProbabilities = 0; thePhotonTransitionFraction = 0; } ~G4ParticleHPPhotonDist() { delete [] disType; delete [] energy; delete [] theYield; delete [] thePartialXsec; // delete [] theReactionXsec; // DHW: not created in this class delete [] isPrimary; delete [] theShells; delete [] theGammas; delete [] nNeu; delete [] theAngular; delete [] distribution; delete [] probs; if ( theLegendre != 0 ) { for ( G4int i = 0 ; i < (nDiscrete2-nIso) ; i++ ) if ( theLegendre[i] != 0 ) delete[] theLegendre[i]; delete [] theLegendre; } if ( partials != 0 ) { for ( G4int i = 0 ; i < nPartials ; i++ ) { delete partials[i]; } delete [] partials; } delete [] theLevelEnergies; delete [] theTransitionProbabilities; delete [] thePhotonTransitionFraction; if (actualMult.Get() != 0) delete actualMult.Get(); } G4bool InitMean(std::istream & aDataFile); void InitAngular(std::istream & aDataFile); void InitEnergies(std::istream & aDataFile); void InitPartials(std::istream& aDataFile, G4ParticleHPVector* theXsec = 0); G4ReactionProductVector * GetPhotons(G4double anEnergy); inline G4double GetTargetMass() {return targetMass;} inline G4bool NeedsCascade() {return repFlag==2;} inline G4double GetLevelEnergy() {return theBaseEnergy;} private: G4int repFlag; //representation as multiplicities or transition probability arrays. G4double targetMass; G4int nDiscrete; //number of discrete photons G4int* disType; // discrete, or continuum photons G4double* energy; // photon energies G4ParticleHPVector* theYield; // multiplicity as a function of neutron energy. G4ParticleHPVector theTotalXsec; G4ParticleHPVector* thePartialXsec; G4ParticleHPVector* theReactionXsec; G4int* isPrimary; G4int isoFlag; // isotropic or not? G4int tabulationType; G4int nDiscrete2; G4int nIso; G4double * theShells; G4double * theGammas; G4int * nNeu; G4InterpolationManager theLegendreManager; G4ParticleHPLegendreTable ** theLegendre; G4ParticleHPAngularP ** theAngular; G4int * distribution; // not used for the moment. G4int nPartials; G4ParticleHPVector * probs; // probabilities for the partial distributions. G4ParticleHPPartial ** partials; // the partials, parallel to the above G4Cache< std::vector* > actualMult; // for transition prob arrays start G4int theInternalConversionFlag; G4int nGammaEnergies; G4double theBaseEnergy; G4double * theLevelEnergies; G4double * theTransitionProbabilities; G4double * thePhotonTransitionFraction; // for transition prob arrays end G4ParticleHPFastLegendre theLegend; // fast look-up for leg-integrals G4ParticleHPInterpolator theInt; // interpolation }; #endif