// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // #include "G4RayTracerSceneHandler.hh" #include "G4VisManager.hh" #define G4warn G4cout G4int G4RayTracerSceneHandler::fSceneIdCount = 0; G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system, const G4String& name) : G4VSceneHandler(system, fSceneIdCount++, name) { // Keep vis manager happy when someone opens a ray tracer with "/vis/open // RayTracer" but uses the ray tracer with "/vis/rayTracer" commands // before creating any scenes, for example, instead of using // "/vis/drawVolume"... G4VisManager* visManager = G4VisManager::GetInstance(); if(visManager) { G4Scene* pScene = visManager->GetCurrentScene(); if (!pScene) { // Create new scene like /vis/scene/create... fpScene = new G4Scene("dummy-ray-tracer-scene"); // Add dummy run-duration model to avoid world being added and // notifyHandler being invoked... fpScene->AddWorldIfEmpty(); // Add to vis manager list; ownership thereby passes to vis manager... visManager->SetSceneList().push_back(fpScene); // ...and make current... visManager->SetCurrentScene(fpScene); } } } G4RayTracerSceneHandler::~G4RayTracerSceneHandler() {} void G4RayTracerSceneHandler::ClearStore() { fSceneVisAttsMap.clear(); } G4bool G4RayTracerSceneHandler::PathLessThan::operator() (const G4ModelingParameters::PVPointerCopyNoPath& a, const G4ModelingParameters::PVPointerCopyNoPath& b) const { if (a.size() != b.size()) return a.size() < b.size(); auto ia = a.begin(); auto ib = b.begin(); for (; ia != a.end(); ++ia, ++ib) { if (ia->GetPVPointer() < ib->GetPVPointer()) return true; if (ia->GetPVPointer() > ib->GetPVPointer()) return false; // Pointers equal if (ia->GetCopyNo() < ib->GetCopyNo()) return true; if (ia->GetCopyNo() > ib->GetCopyNo()) return false; // Both pointers and copy no are equal - continue } // Equality return false; } void G4RayTracerSceneHandler::BuildVisAttsMap (const G4VSolid&) { // Build map of vis attributes G4PhysicalVolumeModel* fpPVModel = dynamic_cast(fpModel); if (fpPVModel) { G4ModelingParameters::PVPointerCopyNoPath temp; for (const auto& nodeID: fpPVModel->GetFullPVPath()) { // Build an element from the nodeid. temp.push_back(G4ModelingParameters::PVPointerCopyNo(nodeID.GetPhysicalVolume(),nodeID.GetCopyNo())); } const G4VisAttributes* pVisAtts = fpVisAttribs; if (!pVisAtts) { // Shouldn't happen. if (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings) { G4warn << "WARNING: G4RayTracerSceneHandler::BuildVisAttsMap: null vis atts pointer." "\n Using a default vis atts." << G4endl; } static const G4VisAttributes defaultVisAtts; pVisAtts = &defaultVisAtts; } // Copy vis atts into the vis atts map fSceneVisAttsMap[temp] = *pVisAtts; } }