// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4ProcessAttribute // // Class description: // // This class is used exclusively by G4ProcessManager for booking. // Author: H.Kurashige, 2 December 1997 // -------------------------------------------------------------------- #ifndef G4ProcessAttribute_hh #define G4ProcessAttribute_hh 1 #include "globals.hh" #include "G4ios.hh" #include "G4ProcessManager.hh" class G4VProcess; class G4ProcessAttribute { friend class G4ProcessManager; public: G4ProcessAttribute(); G4ProcessAttribute(const G4VProcess* aProcess); G4ProcessAttribute(const G4ProcessAttribute& right); // Constructors ~G4ProcessAttribute(); // Destructor G4ProcessAttribute& operator=(const G4ProcessAttribute& right); // Assignment operator inline G4bool operator==(const G4ProcessAttribute &right) const; inline G4bool operator!=(const G4ProcessAttribute &right) const; // Equality operators protected: G4VProcess* pProcess = nullptr; // Pointer to G4VProcess G4bool isActive = true; // Flag for activation/inactivation G4int idxProcessList = -1; // Index to a ProcessVector for theProcessList G4int idxProcVector[G4ProcessManager::SizeOfProcVectorArray]; // Index to ProcessVectors for Doit() and GetPhysicalInteractionLength() // methods. A value of -1 means "not applicable" G4int ordProcVector[G4ProcessManager::SizeOfProcVectorArray]; // Ordering parameter }; // ------------------------ // Inline methods // ------------------------ inline G4bool G4ProcessAttribute::operator==(const G4ProcessAttribute& right) const { return this->pProcess == right.pProcess; } inline G4bool G4ProcessAttribute::operator!=(const G4ProcessAttribute& right) const { return this->pProcess != right.pProcess; } #endif