// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // // John Allison May 2021 // // Class Description: // G4Mesh encapsulates and validates a nested parameterisation, which we // call a "mesh". If a valid mesh cannot be created out of this // G4VPhysicalVolume* (which will probably be most common), it will // have a type "invalid". Then, usually, it may simply be destroyed. // The overhead of an invalid attempt is expected to be small. // Class Description - End: #ifndef G4MESH_HH #define G4MESH_HH #include "G4Transform3D.hh" class G4VPhysicalVolume; class G4Mesh { public: // With description enum MeshType { invalid, rectangle, cylinder, sphere }; G4Mesh(G4VPhysicalVolume* containerVolume, const G4Transform3D&); virtual ~G4Mesh(); const std::map& GetEnumMap() const { return fEnumMap; } G4VPhysicalVolume* GetContainerVolume() const { return fpContainerVolume; } MeshType GetMeshType() const { return fMeshType; } G4int GetMeshDepth() const { return fMeshDepth; } const G4Transform3D& GetTransform() const { return fTransform; } private: static std::map fEnumMap; G4VPhysicalVolume* fpContainerVolume; MeshType fMeshType; G4int fMeshDepth; G4Transform3D fTransform; }; std::ostream& operator << (std::ostream& os, const G4Mesh& mesh); #endif