// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // G4VRML2FileSceneHandler.hh // Satoshi Tanaka & Yasuhide Sawada #ifndef G4VRML2FILE_SCENE_HANDLER_HH #define G4VRML2FILE_SCENE_HANDLER_HH #include #include "globals.hh" #include "G4LogicalVolume.hh" #include "G4VSceneHandler.hh" class G4VRML2File; class G4VisAttributes; class G4VRML2FileSceneHandler : public G4VSceneHandler { friend class G4VRML2FileViewer; // methods (public) public: G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = ""); virtual ~G4VRML2FileSceneHandler(); using G4VSceneHandler::AddSolid; void AddSolid(const G4Box&); void AddSolid(const G4Cons&); void AddSolid(const G4Tubs&); void AddSolid(const G4Trd&); void AddSolid(const G4Trap&); void AddSolid(const G4Sphere&); void AddSolid(const G4Para&); void AddSolid(const G4Torus&); void AddSolid(const G4VSolid&); using G4VSceneHandler::AddCompound; void BeginPrimitives(const G4Transform3D& objectTransformation); void EndPrimitives(); using G4VSceneHandler::AddPrimitive; void AddPrimitive(const G4Polyline&); void AddPrimitive(const G4Polyhedron&); void AddPrimitive(const G4Text&); void AddPrimitive(const G4Circle&); void AddPrimitive(const G4Square&); void ClearTransientStore(); // Used for triggering detector re-drawing. void BeginModeling(); void EndModeling(); void VRMLBeginModeling(); void VRMLEndModeling(); void connectPort(); void closePort(); // methods (private) private: void SendMaterialNode(const G4VisAttributes* pAV); void SendMaterialNode(); void SendLineColor(const G4VisAttributes* pAV); void SendMarkerColor(const G4VMarker& mark); void SendMarkerWorldPosition(const G4VMarker& mark); G4double GetMarkerHalfSize(const G4VMarker& mark); void GetMarkerWorldPosition(const G4VMarker& mark, double* pX, double* pY, double* pZ); G4bool isConnected() { return fFlagDestOpen; } G4bool IsPVPickable() { return fPVPickable; } void SetPVPickability(G4bool on_off) { fPVPickable = on_off; } G4double SetPVTransparency(); G4double GetPVTransparency() { return fPVTransparency; } // data private: char fVRMLFileDestDir[256]; char fVRMLFileName[256]; G4VRML2File& fSystem; // Graphics system for this scene. G4bool fFlagDestOpen; G4int fMaxFileNum; G4bool fPVPickable; G4double fPVTransparency; static G4int fSceneIdCount; public: std::ofstream fDest; }; #endif // G4VRML2FILE_SCENE_HANDLER_HH