// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // Satoshi TANAKA // DAWNFILE scene. #define __G_ANSI_C__ // #define DEBUG_FR_SCENE //----- header files #include #include #include #include #include #include "globals.hh" #include "G4VisManager.hh" #include "G4FRConst.hh" #include "G4DAWNFILE.hh" #include "G4DAWNFILESceneHandler.hh" #include "G4DAWNFILEViewer.hh" #include "G4Point3D.hh" #include "G4VisAttributes.hh" #include "G4Scene.hh" #include "G4Transform3D.hh" #include "G4Polyhedron.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Polyline.hh" #include "G4Trd.hh" #include "G4Tubs.hh" #include "G4Trap.hh" #include "G4Torus.hh" #include "G4Sphere.hh" #include "G4Para.hh" #include "G4Text.hh" #include "G4Circle.hh" #include "G4Square.hh" #include "G4VPhysicalVolume.hh" //----- constants const char FR_ENV_CULL_INVISIBLE_OBJECTS[] = "G4DAWN_CULL_INVISIBLE_OBJECTS"; const char G4PRIM_FILE_HEADER[] = "g4_"; const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_0000.prim"; const int FR_MAX_FILE_NUM = 100; /////////////////////////// // Driver-dependent part // /////////////////////////// //----- G4DAWNFILESceneHandler, constructor G4DAWNFILESceneHandler::G4DAWNFILESceneHandler(G4DAWNFILE& system, const G4String& name) : G4VSceneHandler(system, fSceneIdCount++, name) , fSystem(system) , fPrimDest() , FRflag_in_modeling(false) , flag_saving_g4_prim(false) , COMMAND_BUF_SIZE(G4FRofstream::SEND_BUFMAX) , fPrec(9) , fPrec2(16) { // g4.prim filename and its directory if(std::getenv("G4DAWNFILE_DEST_DIR") == NULL) { strcpy(fG4PrimDestDir, ""); // output dir strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME); // filename } else { strcpy(fG4PrimDestDir, std::getenv("G4DAWNFILE_DEST_DIR")); // output dir strcpy(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME); // filename } // maximum number of g4.prim files in the dest directory fMaxFileNum = FR_MAX_FILE_NUM; // initialization if(std::getenv("G4DAWNFILE_MAX_FILE_NUM") != NULL) { sscanf(std::getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum); } else { fMaxFileNum = FR_MAX_FILE_NUM; } if(fMaxFileNum < 1) { fMaxFileNum = 1; } //----- precision control if(std::getenv("G4DAWNFILE_PRECISION") != NULL) { sscanf(std::getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec); } else { fPrec = 9; } fPrec2 = fPrec + 7; } //----- G4DAWNFILESceneHandler, destructor G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler() { #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** ~G4DAWNFILESceneHandler" << G4endl; #endif if(fPrimDest.IsOpen()) { //----- End of modeling // !EndModeling, !DrawAll, !CloseDevice, // close g4.prim FREndModeling(); } } //----- void G4DAWNFILESceneHandler::SetG4PrimFileName() { // g4_0000.prim, g4_0001.prim, ..., g4_MAX_FILE_INDEX.prim const int MAX_FILE_INDEX = fMaxFileNum - 1; // dest directory (null if no environmental variables is set) strcpy(fG4PrimFileName, fG4PrimDestDir); // create full path name (default) strcat(fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME); // Automatic updation of file names for(int i = 0; i < fMaxFileNum; i++) { // Message in the final execution if(i == MAX_FILE_INDEX) { if(G4VisManager::GetVerbosity() >= G4VisManager::errors) { G4cout << "===========================================" << G4endl; G4cout << "WARNING MESSAGE from DAWNFILE driver: " << G4endl; G4cout << " This file name is the final one in the " << G4endl; G4cout << " automatic updation of the output file name." << G4endl; G4cout << " You may overwrite existing files, i.e. " << G4endl; G4cout << " g4_XXXX.prim and g4_XXXX.eps " << G4endl; G4cout << "===========================================" << G4endl; } } // re-determine file name as G4DAWNFILE_DEST_DIR/g4_XXXX.prim std::ostringstream filename; filename << fG4PrimDestDir << G4PRIM_FILE_HEADER << std::setw(4) << std::setfill('0') << i << ".prim"; strncpy(fG4PrimFileName, filename.str().c_str(), sizeof(fG4PrimFileName) - 1); fG4PrimFileName[sizeof(fG4PrimFileName) - 1] = '\0'; // check validity of the file name std::ifstream fin; fin.open(fG4PrimFileName); if(!fin) { // new file fin.close(); break; } else { // already exists (try next) fin.close(); } } // for G4cout << "=========================================== " << G4endl; G4cout << "Output file: " << fG4PrimFileName << G4endl; G4cout << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl; G4cout << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl; G4cout << "Note: " << G4endl; G4cout << " * The maximal number is customizable as: " << G4endl; G4cout << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl; G4cout << " * The destination directory is customizable as:" << G4endl; G4cout << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl; G4cout << " ** Do not forget \"/\" at the end of the " << G4endl; G4cout << " dir_name, e.g. \"./tmp/\". " << G4endl; G4cout << "=========================================== " << G4endl; } // G4DAWNFILESceneHandler::SetG4PrimFileName() //----- void G4DAWNFILESceneHandler::BeginSavingG4Prim(void) { #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** BeginSavingG4Prim (called)\n"; #endif if(!IsSavingG4Prim()) { #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) { G4cout << "***** (started) "; G4cout << "(open g4.prim, ##)" << G4endl; } #endif SetG4PrimFileName(); // result set to fG4PrimFileName fPrimDest.Open(fG4PrimFileName); SendStr(FR_G4_PRIM_HEADER); flag_saving_g4_prim = true; } } void G4DAWNFILESceneHandler::EndSavingG4Prim(void) { #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** EndSavingG4Prim (called)\n"; #endif if(IsSavingG4Prim()) { #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** (started) (close g4.prim)" << G4endl; #endif fPrimDest.Close(); flag_saving_g4_prim = false; } } //----- void G4DAWNFILESceneHandler::FRBeginModeling(void) { if(!FRIsInModeling()) { #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl; #endif //----- Send saving command and heading comment BeginSavingG4Prim(); //----- Send bounding box command SendBoundingBox(); //----- send SET_CAMERA command #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** (!SetCamera in FRBeginModeling())" << G4endl; #endif SendStr(FR_SET_CAMERA); //----- open device #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** (!OpenDevice in FRBeginModeling())" << G4endl; #endif SendStr(FR_OPEN_DEVICE); //----- begin sending primitives #if defined DEBUG_FR_SCENE if(G4VisManager::GetVerbosity() >= G4VisManager::errors) G4cout << "***** (!BeginModeling in FRBeginModeling())" << G4endl; #endif SendStr(FR_BEGIN_MODELING); FRflag_in_modeling = true; } // if } ///////////////////////////////////////// // Common to DAWN and DAWNFILE drivers // ///////////////////////////////////////// #define G4FRSCENEHANDLER G4DAWNFILESceneHandler #include "G4FRSceneFunc.icc" #undef G4FRSCENEHANDLER ////////////////////// // static variables // ////////////////////// //----- static variables G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;