// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file PrimaryGeneratorAction.hh /// \brief Definition of the B5::PrimaryGeneratorAction class #ifndef B5PrimaryGeneratorAction_h #define B5PrimaryGeneratorAction_h 1 #include "G4VUserPrimaryGeneratorAction.hh" #include "globals.hh" #include class G4ParticleGun; class G4GenericMessenger; class G4Event; class G4ParticleDefinition; namespace B5 { /// Primary generator /// /// A single particle is generated. /// User can select /// - the initial momentum and angle /// - the momentum and angle spreads /// - random selection of a particle type from proton, kaon+, pi+, muon+, e+ class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: PrimaryGeneratorAction(); ~PrimaryGeneratorAction() override; void GeneratePrimaries(G4Event*) override; void SetMomentum(G4double val) { fMomentum = val; } G4double GetMomentum() const { return fMomentum; } void SetSigmaMomentum(G4double val) { fSigmaMomentum = val; } G4double GetSigmaMomentum() const { return fSigmaMomentum; } void SetSigmaAngle(G4double val) { fSigmaAngle = val; } G4double GetSigmaAngle() const { return fSigmaAngle; } void SetRandomize(G4bool val) { fRandomizePrimary = val; } G4bool GetRandomize() const { return fRandomizePrimary; } private: void DefineCommands(); G4ParticleGun* fParticleGun = nullptr; G4GenericMessenger* fMessenger = nullptr; G4ParticleDefinition* fPositron = nullptr; G4ParticleDefinition* fMuon = nullptr; G4ParticleDefinition* fPion = nullptr; G4ParticleDefinition* fKaon = nullptr; G4ParticleDefinition* fProton = nullptr; G4double fMomentum = 1000. * CLHEP::MeV; G4double fSigmaMomentum = 50. * CLHEP::MeV; G4double fSigmaAngle = 2. * CLHEP::deg; G4bool fRandomizePrimary = true; }; } // namespace B5 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif