// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // P. Arce, June-2014 Conversion neutron_hp to particle_hp // #ifndef G4ParticleHPFissionBaseFS_h #define G4ParticleHPFissionBaseFS_h 1 #include "globals.hh" #include "G4ReactionProduct.hh" #include "G4DynamicParticleVector.hh" #include "G4ParticleHPFinalState.hh" #include "G4ParticleHPNames.hh" #include "G4ParticleHPVector.hh" #include "G4ParticleHPEnergyDistribution.hh" #include "G4ParticleHPAngular.hh" #include "G4Cache.hh" class G4ParticleHPFissionBaseFS : public G4ParticleHPFinalState { struct toBeCached { const G4ReactionProduct* theNeutronRP; const G4ReactionProduct* theTarget; toBeCached() : theNeutronRP(NULL),theTarget(NULL){}; }; public: G4ParticleHPFissionBaseFS() { hasXsec = true; theXsection = new G4ParticleHPVector; } virtual ~G4ParticleHPFissionBaseFS() { delete theXsection; } void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & bit, G4ParticleDefinition*); G4DynamicParticleVector * ApplyYourself(G4int Prompt); virtual G4double GetXsec(G4double anEnergy) { return std::max(0., theXsection->GetY(anEnergy)); } virtual G4ParticleHPVector * GetXsec() { return theXsection; } inline void SetNeutronRP(const G4ReactionProduct & aNeutron) { fCache.Get().theNeutronRP = &aNeutron; theAngularDistribution.SetProjectileRP(aNeutron); } inline void SetTarget(const G4ReactionProduct & aTarget) { fCache.Get().theTarget = &aTarget; theAngularDistribution.SetTarget(aTarget); } private: G4HadFinalState * ApplyYourself(const G4HadProjectile & ) {return 0;} G4ParticleHPVector * theXsection; G4ParticleHPEnergyDistribution theEnergyDistribution; G4ParticleHPAngular theAngularDistribution; //G4ReactionProduct theNeutronRP; //G4ReactionProduct theTarget; private: G4Cache fCache; private: }; #endif