// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id:$ // // // class G4UAdapter // // Class description: // // Utility class for adapting VecGeom solids API to Geant4 solids. // NOTE: Using protected inheritance since the Adapter is supposed to // be a G4VSolid "implemented-in-terms-of" the VecGeom UnplacedVolume_t. // The choice of protected vs private is due to the fact that we want // to propagate functions further down in the inheritance hierarchy. // Author: // 17.05.17 G.Cosmo: Adapted for G4VSolid from original G4USolids bridge // class and the USolidsAdapter class in VecGeom. // ------------------------------------------------------------------------ #ifndef G4UADAPTER_HH #define G4UADAPTER_HH #include "G4ThreeVector.hh" #include "G4VSolid.hh" // Required for inline visualization adapter functions // #include "G4AffineTransform.hh" #include "G4VoxelLimits.hh" #include "G4VGraphicsScene.hh" #include "G4Polyhedron.hh" #include "G4VisExtent.hh" #include "G4BoundingEnvelope.hh" #include "G4AutoLock.hh" #if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) ) #include #include class G4VPVParameterisation; template class G4UAdapter : public G4VSolid, protected UnplacedVolume_t { public: typedef vecgeom::Vector3D U3Vector; using UnplacedVolume_t::operator delete; using UnplacedVolume_t::operator new; // VecGeom volumes have special delete/new ("AlignedBase") // and we need to make these functions public again G4UAdapter(const G4String& name) : G4VSolid(name), fRebuildPolyhedron(false), fPolyhedron(0) { kHalfTolerance = 0.5*kCarTolerance; } template G4UAdapter(const G4String& name, const T &... params) : G4VSolid(name), UnplacedVolume_t(params...), fRebuildPolyhedron(false), fPolyhedron(0) { kHalfTolerance = 0.5*kCarTolerance; } virtual ~G4UAdapter(); G4bool operator==(const G4UAdapter& s) const; // Return true only if addresses are the same. virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const override; // Calculate the minimum and maximum extent of the solid, when under the // specified transform, and within the specified limits. If the solid // is not intersected by the region, return false, else return true. virtual EInside Inside(const G4ThreeVector& p) const override; // Returns kOutside if the point at offset p is outside the shapes // boundaries plus Tolerance/2, kSurface if the point is <= Tolerance/2 // from a surface, otherwise kInside. virtual G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const override; // Returns the outwards pointing unit normal of the shape for the // surface closest to the point at offset p. virtual G4double DistanceToIn(const G4ThreeVector& p, const G4ThreeVector& v) const override; // Return the distance along the normalised vector v to the shape, // from the point at offset p. If there is no intersection, return // kInfinity. The first intersection resulting from `leaving' a // surface/volume is discarded. Hence, it is tolerant of points on // the surface of the shape. virtual G4double DistanceToIn(const G4ThreeVector& p) const override; // Calculate the distance to the nearest surface of a shape from an // outside point. The distance can be an underestimate. virtual G4double DistanceToOut(const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm = false, G4bool* validNorm = 0, G4ThreeVector* n = 0) const override; // Return the distance along the normalised vector v to the shape, // from a point at an offset p inside or on the surface of the shape. // Intersections with surfaces, when the point is < Tolerance/2 from a // surface must be ignored. // If calcNorm==true: // validNorm set true if the solid lies entirely behind or on the // exiting surface. // n set to exiting outwards normal vector (undefined Magnitude). // validNorm set to false if the solid does not lie entirely behind // or on the exiting surface // If calcNorm==false: // validNorm and n are unused. // // Must be called as solid.DistanceToOut(p,v) or by specifying all // the parameters. virtual G4double DistanceToOut(const G4ThreeVector& p) const override; // Calculate the distance to the nearest surface of a shape from an // inside point. The distance can be an underestimate. virtual void ComputeDimensions(G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep) override; // Throw exception if ComputeDimensions called from an illegal // derived class. virtual G4double GetCubicVolume() override; // Returns an estimation of the solid volume in internal units. // This method may be overloaded by derived classes to compute the // exact geometrical quantity for solids where this is possible, // or anyway to cache the computed value. // Note: the computed value is NOT cached. virtual G4double GetSurfaceArea() override; // Return an estimation of the solid surface area in internal units. // This method may be overloaded by derived classes to compute the // exact geometrical quantity for solids where this is possible, // or anyway to cache the computed value. // Note: the computed value is NOT cached. virtual G4ThreeVector GetPointOnSurface() const override; // Returns a random point located on the surface of the solid. virtual G4GeometryType GetEntityType() const override; // Provide identification of the class of an object. // (required for persistency) virtual G4VSolid* Clone() const override; // Returns a pointer of a dynamically allocated copy of the solid. // Returns NULL pointer with warning in case the concrete solid does not // implement this method. The caller has responsibility for ownership. virtual std::ostream& StreamInfo(std::ostream& os) const override; // Dumps contents of the solid to a stream. virtual void DescribeYourselfTo(G4VGraphicsScene& scene) const override; // A "double dispatch" function which identifies the solid // to the graphics scene for visualization. virtual G4VisExtent GetExtent() const override; // Provide extent (bounding box) as possible hint to the graphics view. virtual G4Polyhedron* CreatePolyhedron() const override; // Create Polyhedron used for Visualisation virtual G4Polyhedron* GetPolyhedron() const override; // Smart access function - creates on request and stores for future // access. A null pointer means "not available". public: // without description G4UAdapter(__void__&); // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. G4UAdapter(const G4UAdapter& rhs); G4UAdapter& operator=(const G4UAdapter& rhs); // Copy constructor and assignment operator. public: // VecGeom overridden methods vecgeom::Precision DistanceToOut(U3Vector const &position, U3Vector const &direction, vecgeom::Precision stepMax = kInfinity) const override { return UnplacedVolume_t::DistanceToOut(position, direction, stepMax); } vecgeom::EnumInside Inside(U3Vector const &aPoint) const override { return UnplacedVolume_t::Inside(aPoint); } vecgeom::Precision DistanceToIn(U3Vector const &position, U3Vector const &direction, const vecgeom::Precision step_max = kInfinity) const override { return UnplacedVolume_t::DistanceToIn(position, direction, step_max); } G4bool Normal(U3Vector const &aPoint, U3Vector &aNormal) const override { return UnplacedVolume_t::Normal(aPoint, aNormal); } void Extent(U3Vector &aMin, U3Vector &aMax) const override { return UnplacedVolume_t::Extent(aMin, aMax); } U3Vector SamplePointOnSurface() const override { return UnplacedVolume_t::SamplePointOnSurface(); } protected: // data mutable G4bool fRebuildPolyhedron; mutable G4Polyhedron* fPolyhedron; G4double kHalfTolerance; // Cached geometrical tolerance using UnplacedVolume_t::DistanceToOut; using UnplacedVolume_t::DistanceToIn; }; // Inline implementations template G4UAdapter::G4UAdapter(__void__& a) : G4VSolid(a), UnplacedVolume_t(*this), fRebuildPolyhedron(false), fPolyhedron(0), kHalfTolerance(0.5*kCarTolerance) { } template G4UAdapter::~G4UAdapter() { delete fPolyhedron; fPolyhedron = 0; } template G4bool G4UAdapter:: operator==(const G4UAdapter& rhs) const { return (this == &rhs) ? true : false; } template G4UAdapter:: G4UAdapter(const G4UAdapter& rhs) : G4VSolid(rhs), UnplacedVolume_t(rhs), fRebuildPolyhedron(false), fPolyhedron(0) { kHalfTolerance = 0.5*kCarTolerance; } template G4UAdapter& G4UAdapter:: operator=(const G4UAdapter& rhs) { // Check assignment to self // if (this == &rhs) { return *this; } // Copy base class data // G4VSolid::operator=(rhs); UnplacedVolume_t::operator=(rhs); // Copy data // fRebuildPolyhedron = false; delete fPolyhedron; fPolyhedron = 0; kHalfTolerance = 0.5*kCarTolerance; return *this; } template EInside G4UAdapter:: Inside(const G4ThreeVector& p) const { U3Vector pt(p.x(), p.y(), p.z()); vecgeom::EnumInside in_temp; EInside in = kOutside; in_temp = UnplacedVolume_t::Inside(pt); if (in_temp == vecgeom::EnumInside::eInside) in = kInside; else if (in_temp == vecgeom::EnumInside::eSurface) in = kSurface; return in; } template G4ThreeVector G4UAdapter:: SurfaceNormal(const G4ThreeVector& pt) const { U3Vector p(pt.x(), pt.y(), pt.z()); U3Vector n; UnplacedVolume_t::Normal(p, n); return G4ThreeVector(n.x(), n.y(), n.z()); } template G4double G4UAdapter:: DistanceToIn(const G4ThreeVector& pt, const G4ThreeVector& d) const { U3Vector p(pt.x(), pt.y(), pt.z()); U3Vector v(d.x(), d.y(), d.z()); G4double dist = UnplacedVolume_t::DistanceToIn(p, v, kInfinity); // apply Geant4 distance conventions // if (dist < kHalfTolerance) return 0.0; return (dist > kInfinity) ? kInfinity : dist; } template G4double G4UAdapter:: DistanceToIn(const G4ThreeVector& pt) const { U3Vector p(pt.x(), pt.y(), pt.z()); G4double dist = UnplacedVolume_t::SafetyToIn(p); // Apply Geant4 convention: convert negative values to zero // if (dist < kHalfTolerance) return 0.0; return (dist > kInfinity) ? kInfinity : dist; } template G4double G4UAdapter:: DistanceToOut(const G4ThreeVector& pt, const G4ThreeVector& d, const G4bool calcNorm, G4bool* validNorm, G4ThreeVector* norm) const { U3Vector p(pt.x(), pt.y(), pt.z()); U3Vector v(d.x(), d.y(), d.z()); G4double dist = UnplacedVolume_t::DistanceToOut(p, v, kInfinity); if(calcNorm) // *norm=n, but only after calcNorm check and if convex volume { if (UnplacedVolume_t::IsConvex()) { U3Vector n, hitpoint = p + dist * v; UnplacedVolume_t::Normal(hitpoint, n); *validNorm = true; norm->set(n.x(), n.y(), n.z()); } else { *validNorm = false; } } // Apply Geant4 distance conventions // if (dist < kHalfTolerance) return 0.0; return (dist > kInfinity) ? kInfinity : dist; } template G4double G4UAdapter:: DistanceToOut(const G4ThreeVector& pt) const { U3Vector p(pt.x(), pt.y(), pt.z()); G4double dist = UnplacedVolume_t::SafetyToOut(p); // Apply Geant4 convention: convert negative values to zero // if (dist < kHalfTolerance) return 0.0; return (dist > kInfinity) ? kInfinity : dist; } template G4double G4UAdapter::GetCubicVolume() { return UnplacedVolume_t::Capacity(); } template G4double G4UAdapter::GetSurfaceArea() { return UnplacedVolume_t::SurfaceArea(); } template G4ThreeVector G4UAdapter::GetPointOnSurface() const { U3Vector p = UnplacedVolume_t::SamplePointOnSurface();; return G4ThreeVector(p.x(), p.y(), p.z()); } // Inline visualization adapters namespace { G4Mutex pMutex = G4MUTEX_INITIALIZER; } template void G4UAdapter:: ComputeDimensions(G4VPVParameterisation*, const G4int, const G4VPhysicalVolume*) { std::ostringstream message; message << "Illegal call to G4UAdapter::ComputeDimensions()" << G4endl << "Method not overloaded by derived class !"; G4Exception("G4UAdapter::ComputeDimensions()", "GeomSolids0003", FatalException, message); } template void G4UAdapter:: DescribeYourselfTo(G4VGraphicsScene& scene) const { scene.AddSolid(*this); } template G4GeometryType G4UAdapter:: GetEntityType() const { G4String string = "VSolid"; // UnplacedVolume_t::GetEntityType(); return "G4" + string; } template std::ostream& G4UAdapter:: StreamInfo(std::ostream& os) const { UnplacedVolume_t::Print(os); return os; } template G4VSolid* G4UAdapter::Clone() const { std::ostringstream message; message << "Clone() method not implemented for type: " << GetEntityType() << "!" << G4endl << "Returning NULL pointer!"; G4Exception("G4UAdapter::Clone()", "GeomSolids1001", JustWarning, message); return 0; } template G4bool G4UAdapter::CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const { U3Vector vmin, vmax; UnplacedVolume_t::Extent(vmin,vmax); G4ThreeVector bmin(vmin.x(),vmin.y(),vmin.z()); G4ThreeVector bmax(vmax.x(),vmax.y(),vmax.z()); // Check correctness of the bounding box // if (bmin.x() >= bmax.x() || bmin.y() >= bmax.y() || bmin.z() >= bmax.z()) { std::ostringstream message; message << "Bad bounding box (min >= max) for solid: " << GetName() << " - " << GetEntityType() << " !" << "\nmin = " << bmin << "\nmax = " << bmax; G4Exception("G4UAdapter::CalculateExtent()", "GeomMgt0001", JustWarning, message); StreamInfo(G4cout); } G4BoundingEnvelope bbox(bmin,bmax); return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax); } template G4Polyhedron* G4UAdapter::CreatePolyhedron() const { // Must be implemented in concrete wrappers... std::ostringstream message; message << "Visualization not supported for USolid shape " << GetEntityType() << "... Sorry!" << G4endl; G4Exception("G4UAdapter::CreatePolyhedron()", "GeomSolids0003", FatalException, message); return 0; } template G4Polyhedron* G4UAdapter::GetPolyhedron() const { if (!fPolyhedron || fRebuildPolyhedron || fPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() != fPolyhedron->GetNumberOfRotationSteps()) { G4AutoLock l(&pMutex); delete fPolyhedron; fPolyhedron = CreatePolyhedron(); fRebuildPolyhedron = false; l.unlock(); } return fPolyhedron; } template G4VisExtent G4UAdapter::GetExtent() const { U3Vector vmin, vmax; UnplacedVolume_t::Extent(vmin,vmax); return G4VisExtent(vmin.x(),vmax.x(), vmin.y(),vmax.y(), vmin.z(),vmax.z()); } #endif // G4GEOM_USE_USOLIDS #endif // G4UADAPTER_HH