// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // // John Allison 10th August 1998. // An artificial scene to find physical volumes. #ifndef G4PHYSICALVOLUMESEARCHSCENE_HH #define G4PHYSICALVOLUMESEARCHSCENE_HH #include "G4PseudoScene.hh" #include "G4VisExtent.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4PhysicalVolumeModel.hh" class G4PhysicalVolumeSearchScene: public G4PseudoScene { public: G4PhysicalVolumeSearchScene (G4PhysicalVolumeModel*, const G4String& requiredPhysicalVolumeName, G4int requiredCopyNo, G4int verbosity = 99); virtual ~G4PhysicalVolumeSearchScene (); const std::vector& GetFoundFullPVPath() const {return fFoundFullPVPath;} G4int GetFoundDepth() const {return fFoundDepth;} G4VPhysicalVolume* GetFoundVolume() const {return fpFoundPV;} const G4Transform3D& GetFoundTransformation () const {return fFoundObjectTransformation;} private: void ProcessVolume(const G4VSolid&); const G4PhysicalVolumeModel* fpPVModel; G4String fRequiredPhysicalVolumeName; G4int fRequiredCopyNo; std::vector fFoundFullPVPath; // Found full path. G4int fFoundDepth; // Found depth. G4VPhysicalVolume* fpFoundPV; // Found physical volume. G4Transform3D fFoundObjectTransformation; // Found transformation. G4int fVerbosity; G4bool fMultipleOccurrence; }; #endif