/phantom/setPhantomSection head /run/initialize #/vis/open OGLSX /vis/open OGL 600x600-0+0 # # Use this open statement to create a .prim file suitable for # viewing in DAWN: #/vis/open DAWNFILE # # Use this open statement to create a .heprep file suitable for # viewing in HepRApp: #/vis/open HepRepFile # # Use this open statement to create a .wrl file suitable for # viewing in a VRML viewer: #/vis/open VRML2FILE # # Disable auto refresh and quieten vis messages whilst scene and # trajectories are established: /vis/viewer/set/autoRefresh false /vis/verbose errors # # Define background colour (comment out for black as default) #/vis/viewer/set/background white # # Draw phantom /vis/drawVolume # # # Alternatively comment out "/vis/drawVolume" and un-comment the following # commands # Temporarily switch culling off so even a "transparent/invisible" volume # is drawn #/vis/viewer/set/culling global false # phantomContainer is transparent - but defines "extent" #/vis/drawVolume phantomContainer ! 0 #/vis/viewer/set/culling global true # Add vis user action #/vis/scene/add/userAction # You could try making all materials (except air) opaque (last quantity) in # ColorMap.dat. # You could try "/vis/viewer/interpolate g4views/* 200", which runs a cutaway # plane through the head, based on 2 view files - g4_00.g4view and # g4_01.g4view in subdirectory g4views. # (See examples/extended/visualization/movies for how to create view # files for interpolation.) # Also you may visualise the whole body by changing "head" to "full" # at the head of this file before /run/initialize. # # # Specify view angle: /vis/viewer/set/viewpointThetaPhi 85 -75 deg #/vis/viewer/set/lightsMove with-camera # # Set Voxels number to be visualised /vis/ogl/set/displayListLimit 9999999 # Specify zoom value: #/vis/viewer/zoom 2. # # Specify style (surface or wireframe, etc.): #/vis/viewer/set/style wireframe /vis/viewer/set/rotationStyle freeRotation /vis/viewer/set/hiddenMarker true # # Draw coordinate axes: /vis/scene/add/axes # # Draw trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) # # Draw hits at end of event: #/vis/scene/add/hits # # To draw only gammas: #/vis/filtering/trajectories/create/particleFilter #/vis/filtering/trajectories/particleFilter-0/add gamma # # To invert the above, drawing all particles except gammas, # keep the above two lines but also add: #/vis/filtering/trajectories/particleFilter-0/invert true # # Many other options are available with /vis/modeling and /vis/filtering. # For example, to select colour by particle ID: #/vis/modeling/trajectories/create/drawByParticleID #/vis/modeling/trajectories/drawByParticleID-0/set e- blue # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush #Define the primary particles /control/execute primary.mac