// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // ------------------------------------------------------------------- // // GEANT4 Class header file // // // File name: G4UniversalFluctuation // // Author: V.Ivanchenko make a class with the Laszlo Urban model // // Creation date: 03.01.2002 // // Modifications: // // // Class Description: // // Implementation of energy loss fluctuations // ------------------------------------------------------------------- // #ifndef G4UniversalFluctuation_h #define G4UniversalFluctuation_h 1 #include "G4VEmFluctuationModel.hh" #include "G4ParticleDefinition.hh" #include "G4Poisson.hh" #include class G4UniversalFluctuation : public G4VEmFluctuationModel { public: explicit G4UniversalFluctuation(const G4String& nam = "UniFluc"); virtual ~G4UniversalFluctuation(); virtual G4double SampleFluctuations(const G4MaterialCutsCouple*, const G4DynamicParticle*, G4double, G4double, G4double) override; virtual G4double Dispersion(const G4Material*, const G4DynamicParticle*, G4double, G4double) override; virtual void InitialiseMe(const G4ParticleDefinition*) final; // Initialisation prestep virtual void SetParticleAndCharge(const G4ParticleDefinition*, G4double q2) final; private: inline void AddExcitation(CLHEP::HepRandomEngine* rndm, G4double a, G4double e, G4double& eav, G4double& eloss, G4double& esig2); inline void SampleGauss(CLHEP::HepRandomEngine* rndm, G4double eav, G4double esig2, G4double& eloss); // hide assignment operator G4UniversalFluctuation & operator=(const G4UniversalFluctuation &right) = delete; G4UniversalFluctuation(const G4UniversalFluctuation&) = delete; const G4ParticleDefinition* particle; const G4Material* lastMaterial; G4double particleMass; // Derived quantities G4double m_Inv_particleMass; G4double m_massrate; G4double chargeSquare; // data members to speed up the fluctuation calculation G4double ipotFluct; G4double electronDensity; G4double f1Fluct; G4double f2Fluct; G4double e1Fluct; G4double e2Fluct; G4double e1LogFluct; G4double e2LogFluct; G4double ipotLogFluct; G4double e0; G4double esmall; G4double e1,e2; G4double minNumberInteractionsBohr; G4double minLoss; G4double nmaxCont; G4double rate,a0,fw; G4int sizearray; G4double* rndmarray; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... inline void G4UniversalFluctuation::AddExcitation(CLHEP::HepRandomEngine* rndm, G4double ax, G4double ex, G4double& eav, G4double& eloss, G4double& esig2) { if(ax > nmaxCont) { eav += ax*ex; esig2 += ax*ex*ex; } else { G4int p = G4Poisson(ax); if(p > 0) { eloss += ((p + 1) - 2.*rndm->flat())*ex; } } } inline void G4UniversalFluctuation::SampleGauss(CLHEP::HepRandomEngine* rndm, G4double eav, G4double esig2, G4double& eloss) { G4double x = eav; G4double sig = std::sqrt(esig2); if(eav < 0.25*sig) { x += (2.*rndm->flat() - 1.)*eav; } else { do { x = G4RandGauss::shoot(rndm, eav, sig); } while (x < 0.0 || x > 2*eav); // Loop checking, 23-Feb-2016, Vladimir Ivanchenko } eloss += x; } #endif