// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Implementation of G4DisplacedSolid class for Boolean // operations between other solids // // 28.10.98 V.Grichine: created // 28.02.18 E.Tcherniaev: improved contruction from G4DisplacedSolid // -------------------------------------------------------------------- #include "G4DisplacedSolid.hh" #include "G4VoxelLimits.hh" #include "G4VPVParameterisation.hh" #include "G4VGraphicsScene.hh" #include "G4Polyhedron.hh" //////////////////////////////////////////////////////////////// // // Constructor for transformation like rotation of frame then translation // in new frame. It is similar to 1st constractor in G4PVPlacement G4DisplacedSolid::G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) : G4VSolid(pName) { if (pSolid->GetEntityType() == "G4DisplacedSolid") { fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid(); G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform(); G4AffineTransform t2 = G4AffineTransform(rotMatrix,transVector); fDirectTransform = new G4AffineTransform(t1*t2); } else { fPtrSolid = pSolid; fDirectTransform = new G4AffineTransform(rotMatrix,transVector); } fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse()); } ///////////////////////////////////////////////////////////////////////////////// // // Constructor G4DisplacedSolid::G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , const G4Transform3D& transform ) : G4VSolid(pName) { if (pSolid->GetEntityType() == "G4DisplacedSolid") { fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid(); G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform(); G4AffineTransform t2 = G4AffineTransform(transform.getRotation().inverse(), transform.getTranslation()); fDirectTransform = new G4AffineTransform(t1*t2); } else { fPtrSolid = pSolid; fDirectTransform = new G4AffineTransform(transform.getRotation().inverse(), transform.getTranslation()) ; } fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse()); } /////////////////////////////////////////////////////////////////// // // Constructor for use with creation of Transient object // from Persistent object G4DisplacedSolid::G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , const G4AffineTransform directTransform ) : G4VSolid(pName) { if (pSolid->GetEntityType() == "G4DisplacedSolid") { fPtrSolid = ((G4DisplacedSolid*)pSolid)->GetConstituentMovedSolid(); G4AffineTransform t1 = ((G4DisplacedSolid*)pSolid)->GetDirectTransform(); G4AffineTransform t2 = G4AffineTransform(directTransform); fDirectTransform = new G4AffineTransform(t1*t2); } else { fPtrSolid = pSolid; fDirectTransform = new G4AffineTransform(directTransform); } fPtrTransform = new G4AffineTransform(fDirectTransform->Inverse()); } /////////////////////////////////////////////////////////////////// // // Fake default constructor - sets only member data and allocates memory // for usage restricted to object persistency. G4DisplacedSolid::G4DisplacedSolid( __void__& a ) : G4VSolid(a) { } /////////////////////////////////////////////////////////////////// // // Destructor G4DisplacedSolid::~G4DisplacedSolid() { CleanTransformations(); delete fpPolyhedron; fpPolyhedron = nullptr; } /////////////////////////////////////////////////////////////// // // Copy constructor G4DisplacedSolid::G4DisplacedSolid(const G4DisplacedSolid& rhs) : G4VSolid (rhs), fPtrSolid(rhs.fPtrSolid) { fPtrTransform = new G4AffineTransform(*(rhs.fPtrTransform)); fDirectTransform = new G4AffineTransform(*(rhs.fDirectTransform)); } /////////////////////////////////////////////////////////////// // // Assignment operator G4DisplacedSolid& G4DisplacedSolid::operator = (const G4DisplacedSolid& rhs) { // Check assignment to self // if (this == &rhs) { return *this; } // Copy base class data // G4VSolid::operator=(rhs); // Copy data // fPtrSolid = rhs.fPtrSolid; delete fPtrTransform; delete fDirectTransform; fPtrTransform = new G4AffineTransform(*(rhs.fPtrTransform)); fDirectTransform = new G4AffineTransform(*(rhs.fDirectTransform)); fRebuildPolyhedron = false; delete fpPolyhedron; fpPolyhedron = nullptr; return *this; } void G4DisplacedSolid::CleanTransformations() { if(fPtrTransform != nullptr) { delete fPtrTransform; fPtrTransform = nullptr; delete fDirectTransform; fDirectTransform = nullptr; } } const G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() const { return this; } G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() { return this; } G4VSolid* G4DisplacedSolid::GetConstituentMovedSolid() const { return fPtrSolid; } ///////////////////////////////////////////////////////////////////////////// G4AffineTransform G4DisplacedSolid::GetTransform() const { G4AffineTransform aTransform = *fPtrTransform; return aTransform; } void G4DisplacedSolid::SetTransform(G4AffineTransform& transform) { fPtrTransform = &transform ; fRebuildPolyhedron = true; } ////////////////////////////////////////////////////////////////////////////// G4AffineTransform G4DisplacedSolid::GetDirectTransform() const { G4AffineTransform aTransform= *fDirectTransform; return aTransform; } void G4DisplacedSolid::SetDirectTransform(G4AffineTransform& transform) { fDirectTransform = &transform ; fRebuildPolyhedron = true; } ///////////////////////////////////////////////////////////////////////////// G4RotationMatrix G4DisplacedSolid::GetFrameRotation() const { G4RotationMatrix InvRotation = fDirectTransform->NetRotation(); return InvRotation; } void G4DisplacedSolid::SetFrameRotation(const G4RotationMatrix& matrix) { fDirectTransform->SetNetRotation(matrix); fRebuildPolyhedron = true; } ///////////////////////////////////////////////////////////////////////////// G4ThreeVector G4DisplacedSolid::GetFrameTranslation() const { return fPtrTransform->NetTranslation(); } void G4DisplacedSolid::SetFrameTranslation(const G4ThreeVector& vector) { fPtrTransform->SetNetTranslation(vector); fRebuildPolyhedron = true; } /////////////////////////////////////////////////////////////// G4RotationMatrix G4DisplacedSolid::GetObjectRotation() const { G4RotationMatrix Rotation = fPtrTransform->NetRotation(); return Rotation; } void G4DisplacedSolid::SetObjectRotation(const G4RotationMatrix& matrix) { fPtrTransform->SetNetRotation(matrix); fRebuildPolyhedron = true; } /////////////////////////////////////////////////////////////////////// G4ThreeVector G4DisplacedSolid::GetObjectTranslation() const { return fDirectTransform->NetTranslation(); } void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector) { fDirectTransform->SetNetTranslation(vector); fRebuildPolyhedron = true; } ////////////////////////////////////////////////////////////////////////// // // Get bounding box void G4DisplacedSolid::BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const { if (!fDirectTransform->IsRotated()) { // Special case of pure translation // fPtrSolid->BoundingLimits(pMin,pMax); G4ThreeVector offset = fDirectTransform->NetTranslation(); pMin += offset; pMax += offset; } else { // General case, use CalculateExtent() to find bounding box // G4VoxelLimits unLimit; G4double xmin,xmax,ymin,ymax,zmin,zmax; fPtrSolid->CalculateExtent(kXAxis,unLimit,*fDirectTransform,xmin,xmax); fPtrSolid->CalculateExtent(kYAxis,unLimit,*fDirectTransform,ymin,ymax); fPtrSolid->CalculateExtent(kZAxis,unLimit,*fDirectTransform,zmin,zmax); pMin.set(xmin,ymin,zmin); pMax.set(xmax,ymax,zmax); } // Check correctness of the bounding box // if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z()) { std::ostringstream message; message << "Bad bounding box (min >= max) for solid: " << GetName() << " !" << "\npMin = " << pMin << "\npMax = " << pMax; G4Exception("G4DisplacedSolid::BoundingLimits()", "GeomMgt0001", JustWarning, message); DumpInfo(); } } ////////////////////////////////////////////////////////////////////////// // // Calculate extent under transform and specified limit G4bool G4DisplacedSolid::CalculateExtent( const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax ) const { G4AffineTransform sumTransform ; sumTransform.Product(*fDirectTransform,pTransform) ; return fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,sumTransform,pMin,pMax) ; } ///////////////////////////////////////////////////// // // SurfaceNormal EInside G4DisplacedSolid::Inside(const G4ThreeVector& p) const { G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ; return fPtrSolid->Inside(newPoint) ; } ////////////////////////////////////////////////////////////// // // G4ThreeVector G4DisplacedSolid::SurfaceNormal( const G4ThreeVector& p ) const { G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ; G4ThreeVector normal = fPtrSolid->SurfaceNormal(newPoint) ; return fDirectTransform->TransformAxis(normal) ; } ///////////////////////////////////////////////////////////// // // The same algorithm as in DistanceToIn(p) G4double G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p, const G4ThreeVector& v ) const { G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ; G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ; return fPtrSolid->DistanceToIn(newPoint,newDirection) ; } //////////////////////////////////////////////////////// // // Approximate nearest distance from the point p to the intersection of // two solids G4double G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p ) const { G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ; return fPtrSolid->DistanceToIn(newPoint) ; } ////////////////////////////////////////////////////////// // // The same algorithm as DistanceToOut(p) G4double G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm, G4bool *validNorm, G4ThreeVector *n ) const { G4ThreeVector solNorm ; G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ; G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ; G4double dist = fPtrSolid->DistanceToOut(newPoint,newDirection, calcNorm,validNorm,&solNorm) ; if(calcNorm) { *n = fDirectTransform->TransformAxis(solNorm) ; } return dist ; } ////////////////////////////////////////////////////////////// // // Inverted algorithm of DistanceToIn(p) G4double G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p ) const { G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ; return fPtrSolid->DistanceToOut(newPoint) ; } ////////////////////////////////////////////////////////////// // // ComputeDimensions void G4DisplacedSolid::ComputeDimensions( G4VPVParameterisation*, const G4int, const G4VPhysicalVolume* ) { DumpInfo(); G4Exception("G4DisplacedSolid::ComputeDimensions()", "GeomSolids0001", FatalException, "Method not applicable in this context!"); } ////////////////////////////////////////////////////////////////////////// // // Returns a point (G4ThreeVector) randomly and uniformly selected // on the solid surface // G4ThreeVector G4DisplacedSolid::GetPointOnSurface() const { G4ThreeVector p = fPtrSolid->GetPointOnSurface(); return fDirectTransform->TransformPoint(p); } ////////////////////////////////////////////////////////////////////////// // // Return object type name G4GeometryType G4DisplacedSolid::GetEntityType() const { return G4String("G4DisplacedSolid"); } ////////////////////////////////////////////////////////////////////////// // // Make a clone of the object // G4VSolid* G4DisplacedSolid::Clone() const { return new G4DisplacedSolid(*this); } ////////////////////////////////////////////////////////////////////////// // // Stream object contents to an output stream std::ostream& G4DisplacedSolid::StreamInfo(std::ostream& os) const { os << "-----------------------------------------------------------\n" << " *** Dump for Displaced solid - " << GetName() << " ***\n" << " ===================================================\n" << " Solid type: " << GetEntityType() << "\n" << " Parameters of constituent solid: \n" << "===========================================================\n"; fPtrSolid->StreamInfo(os); os << "===========================================================\n" << " Transformations: \n" << " Direct transformation - translation : \n" << " " << fDirectTransform->NetTranslation() << "\n" << " - rotation : \n" << " "; fDirectTransform->NetRotation().print(os); os << "\n" << "===========================================================\n"; return os; } ////////////////////////////////////////////////////////////////////////// // // DescribeYourselfTo void G4DisplacedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const { scene.AddSolid (*this); } ////////////////////////////////////////////////////////////////////////// // // CreatePolyhedron G4Polyhedron* G4DisplacedSolid::CreatePolyhedron () const { G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron(); if (polyhedron != nullptr) { polyhedron ->Transform(G4Transform3D(GetObjectRotation(),GetObjectTranslation())); } else { DumpInfo(); G4Exception("G4DisplacedSolid::CreatePolyhedron()", "GeomSolids2002", JustWarning, "No G4Polyhedron for displaced solid"); } return polyhedron; } ////////////////////////////////////////////////////////////////////////// // // GetPolyhedron G4Polyhedron* G4DisplacedSolid::GetPolyhedron () const { if (fpPolyhedron == nullptr || fRebuildPolyhedron || fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() != fpPolyhedron->GetNumberOfRotationSteps()) { fpPolyhedron = CreatePolyhedron(); fRebuildPolyhedron = false; } return fpPolyhedron; }