// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4TrajectoriesModel.hh,v 1.8 2002/11/11 18:39:28 johna Exp $ // GEANT4 tag $Name: geant4-07-00-cand-01 $ // // // John Allison 26th August 1998. // // Class Description: // // Model which knows how to draw GEANT4 trajectories. // // For access to base class information, e.g., modeling parameters, // use GetModelingParameters() inherited from G4VModel. See Class // Description of the base class G4VModel. #ifndef G4TRAJECTORIESMODEL_HH #define G4TRAJECTORIESMODEL_HH #include "G4VModel.hh" class G4TrajectoriesModel: public G4VModel { public: // With description G4TrajectoriesModel (G4int drawingMode = 0); virtual ~G4TrajectoriesModel (); virtual void DescribeYourselfTo (G4VGraphicsScene&); // The main task of a model is to describe itself to the graphics scene. virtual G4String GetCurrentDescription () const; // A description which depends on the current state of the model. virtual G4String GetCurrentTag () const; // A tag which depends on the current state of the model. G4int GetDrawingMode() const { return fDrawingMode;} void SetDrawingMode(G4int drawingMode) {fDrawingMode = drawingMode;} private: G4int fDrawingMode; }; #include "G4TrajectoriesModel.icc" #endif