// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VSplitableHadron.hh,v 1.1 2003/10/07 11:26:00 hpw Exp $ // GEANT4 tag $Name: geant4-07-00-cand-01 $ // #ifndef G4VSplitableHadron_h #define G4VSplitableHadron_h 1 // ------------------------------------------------------------ // GEANT 4 class header file // // ---------------- G4VSplitableHadron---------------- // by Gunter Folger, June 1998. // class storing an interacting particle. Used by Parton String Models. // ------------------------------------------------------------ #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4ReactionProduct.hh" class G4Nucleon; #include "G4ThreeVector.hh" #include "G4LorentzVector.hh" class G4Parton; class G4VKineticNucleon; #include class G4VSplitableHadron { public: G4VSplitableHadron(); G4VSplitableHadron(const G4ReactionProduct & aPrimary); G4VSplitableHadron(const G4Nucleon & aNucleon); G4VSplitableHadron(const G4VKineticNucleon * aNucleon); virtual ~G4VSplitableHadron(); int operator==(const G4VSplitableHadron &right) const; int operator!=(const G4VSplitableHadron &right) const; void Set4Momentum(const G4LorentzVector &a4Momentum); const G4LorentzVector & Get4Momentum() const; void SetDefinition(G4ParticleDefinition *aDefinition); G4ParticleDefinition * GetDefinition() const; void IncrementCollisionCount(G4int aCount); void SetCollisionCount(G4int aCount); void SetPosition(const G4ThreeVector &aPosition); const G4ThreeVector & GetPosition() const; virtual void SplitUp() = 0; virtual G4Parton * GetNextParton() = 0 ; virtual G4Parton * GetNextAntiParton() = 0 ; G4bool IsSplit() { return isSplit;} protected: G4int GetSoftCollisionCount(); void Splitting() {isSplit = true;} private: G4VSplitableHadron(const G4VSplitableHadron &right); const G4VSplitableHadron & operator=(const G4VSplitableHadron &right); private: G4ParticleDefinition *theDefinition; G4LorentzVector the4Momentum; G4ThreeVector thePosition; G4int theCollisionCount; G4bool isSplit; }; inline G4int G4VSplitableHadron::GetSoftCollisionCount() { return theCollisionCount; } inline void G4VSplitableHadron::SetCollisionCount(G4int aCount) { theCollisionCount = aCount; } inline void G4VSplitableHadron::Set4Momentum(const G4LorentzVector &a4Momentum) { the4Momentum=a4Momentum; } inline const G4LorentzVector & G4VSplitableHadron::Get4Momentum() const { return the4Momentum; } inline void G4VSplitableHadron::SetDefinition(G4ParticleDefinition *aDefinition) { theDefinition=aDefinition; } inline G4ParticleDefinition * G4VSplitableHadron::GetDefinition() const { return theDefinition; } inline void G4VSplitableHadron::IncrementCollisionCount(G4int aCount) { theCollisionCount += aCount; } inline void G4VSplitableHadron::SetPosition(const G4ThreeVector &aPosition) { thePosition=aPosition; } inline const G4ThreeVector & G4VSplitableHadron::GetPosition() const { return thePosition; } #endif