// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4NeutronHPFSFissionFS.hh,v 1.8 2003/07/01 15:58:36 hpw Exp $ // GEANT4 tag $Name: geant4-07-00-cand-01 $ // #ifndef G4NeutronHPFSFissionFS_h #define G4NeutronHPFSFissionFS_h 1 #include "globals.hh" #include "G4HadProjectile.hh" #include "G4DynamicParticleVector.hh" #include "G4NeutronHPFinalState.hh" #include "G4NeutronHPNames.hh" #include "G4NeutronHPNeutronYield.hh" #include "G4NeutronHPVector.hh" #include "G4NeutronHPFissionERelease.hh" #include "G4NeutronHPEnergyDistribution.hh" #include "G4NeutronHPPhotonDist.hh" #include "G4NeutronHPAngular.hh" class G4NeutronHPFSFissionFS : public G4NeutronHPFinalState { public: G4NeutronHPFSFissionFS(){ hasXsec = true; } ~G4NeutronHPFSFissionFS(){} void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType); G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst); G4NeutronHPFinalState * New() { G4NeutronHPFSFissionFS * theNew = new G4NeutronHPFSFissionFS; return theNew; } inline G4double GetMass(){ return targetMass; } void SampleNeutronMult(G4int&all, G4int&Prompt, G4int&delayed, G4double energy, G4int off); inline void SetNeutron(const G4ReactionProduct & aNeutron) { theNeutron = aNeutron; theNeutronAngularDis.SetNeutron(aNeutron); } inline void SetTarget(const G4ReactionProduct & aTarget) { theTarget = aTarget; theNeutronAngularDis.SetTarget(aTarget); } G4DynamicParticleVector * GetPhotons(); inline G4NeutronHPFissionERelease * GetEnergyRelease() { return &theEnergyRelease; } private: G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return NULL; } G4double targetMass; G4NeutronHPNeutronYield theFinalStateNeutrons; G4NeutronHPEnergyDistribution thePromptNeutronEnDis; G4NeutronHPEnergyDistribution theDelayedNeutronEnDis; G4NeutronHPAngular theNeutronAngularDis; G4NeutronHPPhotonDist theFinalStatePhotons; G4NeutronHPFissionERelease theEnergyRelease; G4ReactionProduct theNeutron; G4ReactionProduct theTarget; private: G4NeutronHPNames theNames; }; #endif