// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VInteractorManager.cc,v 1.12 2003/06/16 16:56:08 gunter Exp $ // GEANT4 tag $Name: geant4-07-00-cand-01 $ // // G.Barrand #include #include #include #include "G4VInteractorManager.hh" #define NewString(str) \ ((str) != NULL ? (strcpy((char*)malloc((unsigned)strlen(str) + 1), str)) : NULL) /***************************************************************************/ G4VInteractorManager::G4VInteractorManager ( ) :argc(0) ,argv(NULL) ,mainInteractor(NULL) ,secondaryLoopEnabled(TRUE) ,alreadyInSecondaryLoop(FALSE) ,exitSecondaryLoop(0) ,parentInteractor(NULL) ,createdInteractor(NULL) ,creationString(NULL) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { } /***************************************************************************/ G4VInteractorManager::~G4VInteractorManager ( ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { if(argv!=NULL) { for(G4int argi=0;argi::iterator it; for (it = dispatchers.begin(); it != dispatchers.end(); it++) { if (*it == a_dispatcher) { dispatchers.erase(it); break; } } } /***************************************************************************/ void G4VInteractorManager::DispatchEvent ( void* a_event ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { G4int dispatchern = dispatchers.size(); G4DispatchFunction func; for(G4int count=0;count::iterator it; for (it = shells.begin(); it != shells.end(); it++) { if (*it == a_shell) { shells.erase(it); break; } } } /***************************************************************************/ void G4VInteractorManager::SetParentInteractor ( G4Interactor a_interactor ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { parentInteractor = a_interactor; } /***************************************************************************/ G4Interactor G4VInteractorManager::GetParentInteractor ( ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { return parentInteractor; } /***************************************************************************/ void G4VInteractorManager::SetCreatedInteractor ( G4Interactor a_interactor ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { createdInteractor = a_interactor; } /***************************************************************************/ G4Interactor G4VInteractorManager::GetCreatedInteractor ( ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { return createdInteractor; } /***************************************************************************/ void G4VInteractorManager::SetCreationString ( char* a_string ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { creationString = a_string; } /***************************************************************************/ char* G4VInteractorManager::GetCreationString ( ) /***************************************************************************/ /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/ { return creationString; }