// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4ReplicaNavigation.hh,v 1.3 2004/03/10 18:21:15 gcosmo Exp $ // GEANT4 tag $Name: geant4-07-00-cand-01 $ // // // class G4ReplicaNavigation // // Class description: // // Utility for navigation in volumes containing a single G4PVParameterised // volume for which voxels for the replicated volumes have been constructed. // [Voxels MUST be along one axis only: NOT refined] // History: // - Created. Paul Kent, Aug 96 // -------------------------------------------------------------------- #ifndef G4REPLICANAVIGATION_HH #define G4REPLICANAVIGATION_HH #include "G4Types.hh" #include "G4NavigationHistory.hh" #include "G4LogicalVolume.hh" #include "G4VPhysicalVolume.hh" #include "G4ThreeVector.hh" #include "G4BlockingList.hh" // Required for voxel handling // #include "G4SmartVoxelHeader.hh" class G4VSolid; class G4ReplicaNavigation { friend class G4ReplicaNavigationTester; public: // with description G4ReplicaNavigation(); ~G4ReplicaNavigation(); inline G4bool LevelLocate( G4NavigationHistory& history, const G4VPhysicalVolume *blockedVol, const G4int blockedNum, const G4ThreeVector &globalPoint, const G4ThreeVector* globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector &localPoint ); G4double ComputeStep( const G4ThreeVector &globalPoint, const G4ThreeVector &globalDirection, const G4ThreeVector &localPoint, const G4ThreeVector &localDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo ); G4double ComputeSafety( const G4ThreeVector &globalPoint, const G4ThreeVector &localPoint, G4NavigationHistory &history, const G4double pProposedMaxLength=DBL_MAX ); EInside BackLocate( G4NavigationHistory &history, const G4ThreeVector &globalPoint, G4ThreeVector &localPoint, const G4bool &exiting, G4bool ¬KnownInside ) const; void ComputeTransformation( const G4int replicaNo, G4VPhysicalVolume *pVol, G4ThreeVector &point ) const; void ComputeTransformation( const G4int replicaNo, G4VPhysicalVolume *pVol ) const; EInside Inside( const G4VPhysicalVolume *pVol, const G4int replicaNo, const G4ThreeVector &localPoint ) const; G4double DistanceToOut( const G4VPhysicalVolume *pVol, const G4int replicaNo, const G4ThreeVector &localPoint ) const; G4double DistanceToOut( const G4VPhysicalVolume *pVol, const G4int replicaNo, const G4ThreeVector &localPoint, const G4ThreeVector &localDirection ) const; inline G4int GetVerboseLevel() const; inline void SetVerboseLevel(G4int level); // Get/Set Verbose(ness) level. // [if level>0 && G4VERBOSE, printout can occur] inline void CheckMode(G4bool mode); // Run navigation in "check-mode", therefore using additional // verifications and more strict correctness conditions. // Is effective only with G4VERBOSE set. private: inline G4int VoxelLocate( const G4SmartVoxelHeader *pHead, const G4ThreeVector &localPoint, const G4int blocked=-1 ) const; G4double DistanceToOutPhi( const G4ThreeVector &localPoint, const G4ThreeVector &localDirection, const G4double width ) const; G4double DistanceToOutRad( const G4ThreeVector &localPoint, const G4ThreeVector &localDirection, const G4double width, const G4double offset, const G4int replicaNo ) const; inline void SetPhiTransformation( const G4double ang, G4VPhysicalVolume *pVol=0 ) const; private: G4bool fCheck; G4int fVerbose; }; #include "G4ReplicaNavigation.icc" #endif