// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VPrimaryGenerator.hh,v 1.7 2003/08/02 00:18:30 asaim Exp $ // GEANT4 tag $Name: geant4-07-00-cand-01 $ // #ifndef G4VPrimaryGenerator_h #define G4VPrimaryGenerator_h 1 #include "G4ThreeVector.hh" class G4Event; // class description: // // This is an abstract base class of all of primary generators. // This class has only one pure virtual method GeneratePrimaryVertex() // which takes a G4Event object and generates a primay vertex and // primary particles associate to the vertex. // class G4VPrimaryGenerator { public: // with description // static service method for checking a point is included in the (current) world static G4bool CheckVertexInsideWorld(const G4ThreeVector& pos); public: // with description // Constructor and destrucot of this base class G4VPrimaryGenerator(); virtual ~G4VPrimaryGenerator(); // Pure virtual method which a concrete class derived from this base class must // have a concrete implementation virtual void GeneratePrimaryVertex(G4Event* evt) = 0; protected: G4ThreeVector particle_position; G4double particle_time; public: G4ThreeVector GetParticlePosition() { return particle_position; } G4double GetParticleTime() { return particle_time; } void SetParticlePosition(G4ThreeVector aPosition) { particle_position = aPosition; } void SetParticleTime(G4double aTime) { particle_time = aTime; } }; #endif