#ifndef tools_glutess_rename #define tools_glutess_rename /* G.Barrand : namespace protection : */ #define gluTessBeginContour inlib_gluTessBeginContour #define gluTessBeginPolygon inlib_gluTessBeginPolygon #define gluTessCallback inlib_gluTessCallback #define gluTessEndContour inlib_gluTessEndContour #define gluTessEndPolygon inlib_gluTessEndPolygon #define gluTessNormal inlib_gluTessNormal #define gluTessProperty inlib_gluTessProperty #define gluTessVertex inlib_gluTessVertex /* internal */ #define gluBeginPolygon inlib_gluBeginPolygon #define gluDeleteTess inlib_gluDeleteTess #define gluEndPolygon inlib_gluEndPolygon #define gluGetTessProperty inlib_gluGetTessProperty #define gluNewTess inlib_gluNewTess #define gluNextContour inlib_gluNextContour #define __gl_computeInterior inlib__gl_computeInterior #define __gl_dictListDelete inlib__gl_dictListDelete #define __gl_dictListDeleteDict inlib__gl_dictListDeleteDict #define __gl_dictListInsertBefore inlib__gl_dictListInsertBefore #define __gl_dictListNewDict inlib__gl_dictListNewDict #define __gl_dictListSearch inlib__gl_dictListSearch #define __gl_edgeEval inlib__gl_edgeEval #define __gl_edgeIntersect inlib__gl_edgeIntersect #define __gl_edgeSign inlib__gl_edgeSign /* done in memalloc.h : #define __gl_memInit inlib__gl_memInit */ #define __gl_meshAddEdgeVertex inlib__gl_meshAddEdgeVertex #define __gl_meshCheckMesh inlib__gl_meshCheckMesh #define __gl_meshConnect inlib__gl_meshConnect #define __gl_meshDelete inlib__gl_meshDelete #define __gl_meshDeleteMesh inlib__gl_meshDeleteMesh #define __gl_meshDiscardExterior inlib__gl_meshDiscardExterior #define __gl_meshMakeEdge inlib__gl_meshMakeEdge #define __gl_meshNewMesh inlib__gl_meshNewMesh #define __gl_meshSetWindingNumber inlib__gl_meshSetWindingNumber #define __gl_meshSplice inlib__gl_meshSplice #define __gl_meshSplitEdge inlib__gl_meshSplitEdge #define __gl_meshTessellateInterior inlib__gl_meshTessellateInterior #define __gl_meshTessellateMonoRegion inlib__gl_meshTessellateMonoRegion #define __gl_meshUnion inlib__gl_meshUnion #define __gl_meshZapFace inlib__gl_meshZapFace #define __gl_noBeginData inlib__gl_noBeginData #define __gl_noCombineData inlib__gl_noCombineData #define __gl_noEdgeFlagData inlib__gl_noEdgeFlagData #define __gl_noEndData inlib__gl_noEndData #define __gl_noErrorData inlib__gl_noErrorData #define __gl_noVertexData inlib__gl_noVertexData #define __gl_pqHeapDelete inlib__gl_pqHeapDelete #define __gl_pqHeapDeletePriorityQ inlib__gl_pqHeapDeletePriorityQ #define __gl_pqHeapExtractMin inlib__gl_pqHeapExtractMin #define __gl_pqHeapInit inlib__gl_pqHeapInit #define __gl_pqHeapInsert inlib__gl_pqHeapInsert #define __gl_pqHeapNewPriorityQ inlib__gl_pqHeapNewPriorityQ #define __gl_pqSortDelete inlib__gl_pqSortDelete #define __gl_pqSortDeletePriorityQ inlib__gl_pqSortDeletePriorityQ #define __gl_pqSortExtractMin inlib__gl_pqSortExtractMin #define __gl_pqSortInit inlib__gl_pqSortInit #define __gl_pqSortInsert inlib__gl_pqSortInsert #define __gl_pqSortIsEmpty inlib__gl_pqSortIsEmpty #define __gl_pqSortMinimum inlib__gl_pqSortMinimum #define __gl_pqSortNewPriorityQ inlib__gl_pqSortNewPriorityQ #define __gl_projectPolygon inlib__gl_projectPolygon #define __gl_renderBoundary inlib__gl_renderBoundary #define __gl_renderCache inlib__gl_renderCache #define __gl_renderMesh inlib__gl_renderMesh #define __gl_transEval inlib__gl_transEval #define __gl_transSign inlib__gl_transSign #define __gl_vertCCW inlib__gl_vertCCW #define __gl_vertLeq inlib__gl_vertLeq #endif