// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4OpenInventorSceneHandler.icc,v 1.4 2001/07/11 10:08:59 gunter Exp $ // GEANT4 tag $Name: geant4-05-02 $ // // // J Kallenbach 27th Aug 1996 // OpenInventor scene - creates OpenInventor Display lists. // 26th January 1998 - added base class callbacks. John Allison. inline G4int G4OpenInventorSceneHandler::GetSceneCount () { return fSceneCount; } inline void G4OpenInventorSceneHandler::AddThis (const G4Sphere& sphere) { G4VSceneHandler::AddThis (sphere); } inline void G4OpenInventorSceneHandler::AddThis (const G4Para& para) { G4VSceneHandler::AddThis (para); } inline void G4OpenInventorSceneHandler::AddThis (const G4Torus& torus) { G4VSceneHandler::AddThis (torus); } inline void G4OpenInventorSceneHandler::AddThis (const G4Polycone& polycone) { G4VSceneHandler::AddThis (polycone); } inline void G4OpenInventorSceneHandler::AddThis (const G4Polyhedra& polyhedra) { G4VSceneHandler::AddThis (polyhedra); } inline void G4OpenInventorSceneHandler::AddThis (const G4VSolid& vsolid) { G4VSceneHandler::AddThis (vsolid); } inline void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker) { G4VSceneHandler::AddPrimitive (polymarker); }