// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id:$ // // // -------------------------------------------------------------------- // GEANT 4 class header file // // // G4UMultiUnion // // Class description: // // Wrapper class for G4UMultiUnion to make use of it from USolids module. // History: // 30.10.13 G.Cosmo, T.Nikitina, CERN/PH // -------------------------------------------------------------------- #ifndef G4UMULTIUNION_HH #define G4UMULTIUNION_HH #include #if defined(G4GEOM_USE_USOLIDS) #include "G4USolid.hh" #include "UMultiUnion.hh" #include "G4Transform3D.hh" #include "G4RotationMatrix.hh" #include "HepPolyhedronProcessor.h" class G4UMultiUnion : public G4USolid { public: // with description G4UMultiUnion(const G4String& name); ~G4UMultiUnion(); inline UMultiUnion* GetShape() const; void AddNode(G4VSolid& solid, G4Transform3D& trans); // Build the multiple union by adding nodes G4Transform3D* GetTransformation(G4int index) const; G4VSolid* GetSolid(G4int index) const; G4int GetNumberOfSolids()const; void Voxelize(); public: // without description G4UMultiUnion(__void__&); // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. G4UMultiUnion( const G4UMultiUnion& source ); G4UMultiUnion& operator=(const G4UMultiUnion& source); // Copy constructor and assignment operator. void Extent(G4ThreeVector& pMin, G4ThreeVector& pMax) const; G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const; G4Polyhedron* CreatePolyhedron() const; // Called by visualization engine }; // -------------------------------------------------------------------- // Inline methods // -------------------------------------------------------------------- inline UMultiUnion* G4UMultiUnion::GetShape() const { return (UMultiUnion*) fShape; } #endif // G4GEOM_USE_USOLIDS #endif