// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VisCommandsScene.hh,v 1.13 2001/11/06 13:00:10 johna Exp $ // GEANT4 tag $Name: geant4-05-00 $ // /vis/scene commands - John Allison 9th August 1998 #ifndef G4VISCOMMANDSSCENE_HH #define G4VISCOMMANDSSCENE_HH #include "G4VVisCommand.hh" class G4UIcommand; class G4UIcmdWithAString; class G4UIcmdWithoutParameter; class G4VVisCommandScene: public G4VVisCommand { public: G4VVisCommandScene (); virtual ~G4VVisCommandScene (); protected: G4String CurrentSceneName (); void UpdateCandidateLists (); private: G4VVisCommandScene (const G4VVisCommandScene&); G4VVisCommandScene& operator = (const G4VVisCommandScene&); }; class G4VisCommandSceneCreate: public G4VVisCommandScene { public: G4VisCommandSceneCreate (); virtual ~G4VisCommandSceneCreate (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneCreate (const G4VisCommandSceneCreate&); G4VisCommandSceneCreate& operator = (const G4VisCommandSceneCreate&); G4String NextName (); G4UIcmdWithAString* fpCommand; G4int fId; }; class G4VisCommandSceneEdit: public G4VVisCommandScene { public: G4VisCommandSceneEdit (); virtual ~G4VisCommandSceneEdit (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneEdit (const G4VisCommandSceneEdit&); G4VisCommandSceneEdit& operator = (const G4VisCommandSceneEdit&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneEndOfEventAction: public G4VVisCommandScene { public: G4VisCommandSceneEndOfEventAction (); virtual ~G4VisCommandSceneEndOfEventAction (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneEndOfEventAction (const G4VisCommandSceneEndOfEventAction&); G4VisCommandSceneEndOfEventAction& operator = (const G4VisCommandSceneEndOfEventAction&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneList: public G4VVisCommandScene { public: G4VisCommandSceneList (); virtual ~G4VisCommandSceneList (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneList (const G4VisCommandSceneList&); G4VisCommandSceneList& operator = (const G4VisCommandSceneList&); G4UIcommand* fpCommand; }; class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene { public: G4VisCommandSceneNotifyHandlers (); virtual ~G4VisCommandSceneNotifyHandlers (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneNotifyHandlers (const G4VisCommandSceneNotifyHandlers&); G4VisCommandSceneNotifyHandlers& operator = (const G4VisCommandSceneNotifyHandlers&); G4UIcommand* fpCommand; }; class G4VisCommandSceneRemove: public G4VVisCommandScene { public: G4VisCommandSceneRemove (); virtual ~G4VisCommandSceneRemove (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneRemove (const G4VisCommandSceneRemove&); G4VisCommandSceneRemove& operator = (const G4VisCommandSceneRemove&); G4UIcmdWithAString* fpCommand; }; class G4VisCommandSceneSelect: public G4VVisCommandScene { public: G4VisCommandSceneSelect (); virtual ~G4VisCommandSceneSelect (); G4String GetCurrentValue (G4UIcommand* command); void SetNewValue (G4UIcommand* command, G4String newValue); private: G4VisCommandSceneSelect (const G4VisCommandSceneSelect&); G4VisCommandSceneSelect& operator = (const G4VisCommandSceneSelect&); G4UIcmdWithAString* fpCommand; }; #endif