// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4RayTracerSceneHandler.hh,v 1.6 2002/12/11 15:59:34 johna Exp $ // GEANT4 tag $Name: geant4-05-00 $ // John Allison 17th March 2000 #ifndef G4RAYTRACERSCENEHANDLER_HH #define G4RAYTRACERSCENEHANDLER_HH #include "G4VSceneHandler.hh" class G4RayTracerSceneHandler: public G4VSceneHandler { public: G4RayTracerSceneHandler(G4VGraphicsSystem& system, const G4String& name = ""); virtual ~G4RayTracerSceneHandler(); void AddPrimitive(const G4Polyline&){} void AddPrimitive(const G4Text&){} void AddPrimitive(const G4Circle&){} void AddPrimitive(const G4Square&){} void AddPrimitive(const G4Polyhedron&){} void AddPrimitive(const G4NURBS&){} void AddPrimitive(const G4Polymarker&){} void AddPrimitive(const G4Scale&){} void AddThis(const G4Box&){} void AddThis(const G4Cons&){} void AddThis(const G4Tubs&){} void AddThis(const G4Trd&){} void AddThis(const G4Trap&){} void AddThis(const G4Sphere&){} void AddThis(const G4Para&){} void AddThis(const G4Torus&){} void AddThis(const G4Polycone&){} void AddThis(const G4Polyhedra&){} void AddThis(const G4VSolid&){} void AddThis(const G4VTrajectory&){} void AddThis(const G4VHit&){} static G4int GetSceneCount(); private: static G4int fSceneIdCount; // Counter for RayTracer scene handlers. static G4int fSceneCount; // No. of extanct scene handlers. }; #endif