// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4RayShooter.hh,v 1.3 2001/07/11 10:09:02 gunter Exp $ // GEANT4 tag $Name: geant4-05-00 $ // // class description: // // the object of this class shoots a ray (actually geantino) primary particle // associated with a G4Event object. This slass must be used exclusively by // G4RayTracer. // #ifndef G4RayShooter_h #define G4RayShooter_h 1 #include "globals.hh" #include "G4ThreeVector.hh" #include "G4ParticleDefinition.hh" #include "G4PrimaryVertex.hh" #include "G4ParticleMomentum.hh" class G4Event; class G4RayShooter { public: G4RayShooter(); public: virtual ~G4RayShooter(); public: // with description void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc); // This method generates a primary vertex and a primary particle at the // given vertex point and with the given direction. This method is invoked // by G4RayTracer. private: void SetInitialValues(); G4ParticleDefinition* particle_definition; G4ParticleMomentum particle_momentum_direction; G4double particle_energy; G4ThreeVector particle_position; G4double particle_time; G4ThreeVector particle_polarization; }; #endif