// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4OpenGLStoredWin32Viewer.hh,v 1.5 2002/10/16 10:44:14 johna Exp $ // GEANT4 tag $Name: geant4-05-00 $ // // // Class G4OpenGLStoredWin32Viewer : a class derived from // G4OpenGLWin32Viewer and G4OpenGLStoredViewer. #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER #ifndef G4OPENGLSTOREDWIN32VIEWER_HH #define G4OPENGLSTOREDWIN32VIEWER_HH #include "G4VViewer.hh" #include "G4OpenGLStoredViewer.hh" #include "G4OpenGLWin32Viewer.hh" class G4OpenGLStoredSceneHandler; class G4OpenGLStoredWin32Viewer: public G4OpenGLWin32Viewer, public G4OpenGLStoredViewer{ public: G4OpenGLStoredWin32Viewer (G4OpenGLStoredSceneHandler& scene, const G4String& name = ""); void Initialise (); void DrawView (); }; #endif #endif