// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4CollisionnpElastic.hh,v 1.3 2002/12/12 19:17:39 gunter Exp $ // #ifndef G4CollisionnpElastic_h #define G4CollisionnpElastic_h #include "globals.hh" #include "G4VCollision.hh" #include "G4VCrossSectionSource.hh" #include "G4VAngularDistribution.hh" #include "G4KineticTrackVector.hh" #include "G4VElasticCollision.hh" #include "g4std/vector" class G4KineticTrack; class G4CollisionnpElastic : public G4VElasticCollision { public: G4CollisionnpElastic(); virtual ~G4CollisionnpElastic(); G4bool operator==(const G4CollisionnpElastic &right) const; G4bool operator!=(const G4CollisionnpElastic &right) const; virtual G4bool IsInCharge(const G4KineticTrack& trk1, const G4KineticTrack& trk2) const; virtual G4String GetName() const { return "np Elastic Collision"; } protected: virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; } virtual const G4VAngularDistribution* GetAngularDistribution() const { return angularDistribution; } virtual const G4std::vector& GetListOfColliders(G4int whichOne) const; private: G4VCrossSectionSource* crossSectionSource; G4VAngularDistribution* angularDistribution; G4std::vector colliders1; G4std::vector colliders2; }; #endif