// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4CollisionPN.hh,v 1.2 2002/12/12 19:17:39 gunter Exp $ // // ------------------------------------------------------------------- // GEANT4 Class file // // For information related to this code contact: // // File name: G4CollisionNN // // Author: Maria Grazia Pia // // Creation date: 15 April 1999 // // Modifications: // // ------------------------------------------------------------------- #ifndef G4COLLISIONPN_HH #define G4COLLISIONPN_HH #include "globals.hh" #include "G4CollisionComposite.hh" #include "G4CollisionVector.hh" #include "G4VCrossSectionSource.hh" #include "g4std/vector" class G4KineticTrack; class G4CollisionPN : public G4CollisionComposite { public: G4CollisionPN(); virtual ~G4CollisionPN(); G4bool operator==(const G4CollisionPN &right) const; G4bool operator!=(const G4CollisionPN &right) const; virtual G4String GetName() const { return "PN CollisionComposite"; } protected: virtual const G4VCrossSectionSource* GetCrossSectionSource() const { return crossSectionSource; } virtual const G4VAngularDistribution* GetAngularDistribution() const { return 0; } virtual const G4CollisionVector* GetComponents() const { return components; } virtual const G4std::vector& GetListOfColliders(G4int whichOne) const; private: G4CollisionVector* components; G4VCrossSectionSource* crossSectionSource; G4std::vector colliders1; G4std::vector colliders2; }; #endif