// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4UImessenger.hh,v 1.6 2001/10/11 13:29:16 gcosmo Exp $ // GEANT4 tag $Name: geant4-05-00 $ // #ifndef G4UImessenger_h #define G4UImessenger_h 1 #include "globals.hh" #include "G4ios.hh" class G4UIcommand; // class description: // // This class is the base class which represents a messenger which maintains // the commands. The user who wants to define some commands must create his/her // own concrete class derived from this class. The user's concrete messenger // must have a responsibility of creating and deleting commands. Also, it must // take care the delivering of the command to the destination class and replying // the current value(s) of the parameter(s). // class G4UImessenger { public: // with description G4UImessenger(); // Constructor. In the implementation of the concrete messenger, all commands // related to the messenger must be constructed. virtual ~G4UImessenger(); // Destructor. In the implementation of the concrete messenger, all commands // defined in the constructor must be deleted. virtual G4String GetCurrentValue(G4UIcommand * command); // The concrete implementation of this method gets the current value(s) of the // parameter(s) of the given command from the destination class, converts the // value(s) to a string, and returns the string. Conversion could be done by // the ConvertToString() method of corresponding G4UIcmdXXX classes if the // the command is an object of these G4UIcmdXXX classes. virtual void SetNewValue(G4UIcommand * command,G4String newValue); // The concrete implementation of this method converts the string "newValue" // to value(s) of type(s) of the parameter(s). Convert methods corresponding // to the type of the command can be used if the command is an object of // G4UIcmdXXX classes. public: G4bool operator == (const G4UImessenger& messenger) const; protected: G4String ItoS(G4int i); G4String DtoS(G4double a); G4String BtoS(G4bool b); G4int StoI(G4String s); G4double StoD(G4String s); G4bool StoB(G4String s); protected: void AddUIcommand(G4UIcommand * newCommand); }; #endif