// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4Scale.hh,v 1.5 2002/11/27 12:24:01 johna Exp $ // GEANT4 tag $Name: geant4-05-00 $ // // // John Allison 21st July 2001. #ifndef G4SCALE_HH #define G4SCALE_HH #include "G4VMarker.hh" #include "globals.hh" class G4Scale: public G4VMarker { public: // With description enum Direction {x, y, z}; G4Scale (G4double length, const G4String& annotation = "", Direction direction = x, G4bool autoPlacing = true, G4double xmid = 0., G4double ymid = 0., G4double zmid = 0.); // This creates a representation of annotated line in the specified // direction with tick marks at the end. If autoPlacing is true it // is required to be centred at the front, right, bottom corner of // the world space, comfortably outside the existing bounding // box/sphere so that existing objects do not obscure it. Otherwise // it is required to be drawn with mid-point at (xmid, ymid, zmid). // // The auto placing algorithm might be: // x = xmin + (1 + comfort) * (xmax - xmin) // y = ymin - comfort * (ymax - ymin) // z = zmin + (1 + comfort) * (zmax - zmin) // if direction == x then (x - length,y,z) to (x,y,z) // if direction == y then (x,y,z) to (x,y + length,z) // if direction == z then (x,y,z - length) to (x,y,z) // Uses compiler-generated copy constructor. virtual ~G4Scale (); virtual G4Visible& operator = (const G4Visible& from); virtual G4VVisPrim& operator = (const G4VVisPrim& from); virtual G4VMarker& operator = (const G4VMarker& from); virtual G4Scale& operator = (const G4Scale& from); G4double GetLength() const; const G4String& GetAnnotation() const; Direction GetDirection() const; G4bool GetAutoPlacing() const; G4double GetXmid() const; G4double GetYmid() const; G4double GetZmid() const; static const G4String& GetGuidanceString(); private: G4double fLength; G4String fAnnotation; Direction fDirection; G4bool fAutoPlacing; G4double fXmid, fYmid, fZmid; static const G4String GuidanceString; }; #include "G4Scale.icc" #endif