// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4UnionSolid.hh,v 1.7 2002/10/28 11:36:28 gcosmo Exp $ // GEANT4 tag $Name: geant4-05-00 $ // // // class G4UnionSolid // // Class description: // // Class for description of union of two CSG solids. // History: // // 12.09.98 V.Grichine: created // // ******************************************************************** #ifndef G4UNIONSOLID_HH #define G4UNIONSOLID_HH #include "G4BooleanSolid.hh" #include "G4VSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4UnionSolid : public G4BooleanSolid { public: // with description G4UnionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB ) ; G4UnionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB , G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) ; G4UnionSolid( const G4String& pName, G4VSolid* pSolidA , G4VSolid* pSolidB , const G4Transform3D& transform ) ; virtual ~G4UnionSolid() ; virtual G4GeometryType GetEntityType() const ; public: // without description G4bool CalculateExtent( const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax ) const ; EInside Inside( const G4ThreeVector& p ) const ; G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; G4double DistanceToIn( const G4ThreeVector& p, const G4ThreeVector& v ) const ; G4double DistanceToIn( const G4ThreeVector& p ) const ; G4double DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0 ) const ; G4double DistanceToOut( const G4ThreeVector& p ) const ; void ComputeDimensions( G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep ) ; void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; G4Polyhedron* CreatePolyhedron () const ; G4NURBS* CreateNURBS () const ; }; #endif